year of publication | ISBN | author(s) | title |
2017 | 978-1-138-42671-9 | PhD. Williams | Forensic DNA Collection at Death Scenes: A Pictorial Guide |
2018 | 978-1-138-42676-4 | Mary H. Dudley | Death and Accident Investigation Protocols |
2017 | 978-1-138-42677-1 | Michelle Groves Carlin | Forensic Applications of Gas Chromatography (Analytical Concepts in Forensic Chemistry) |
'' | 978-1-138-42678-8 | J. Thomas McClintock | Forensic Analysis of Biological Evidence: A Laboratory Guide for Serological and DNA Typing |
'' | 978-1-138-42679-5 | Edward E. Herschaft | Manual of Forensic Odontology |
2019 | 978-1-138-42680-1 | Susan M. Stejskal | Death, Decomposition, and Detector Dogs: From Science to Scene |
2017 | 978-1-138-42681-8 | Richard H. Walton | Practical Cold Case Homicide Investigations Procedural Manual |
'' | 978-1-138-42683-2 | Christine R. Ramirez | Crime Scene Processing and Investigation Workbook |
2018 | 978-1-138-42685-6 | Ph.D. Nordby | Dead Reckoning: The Art of Forensic Detection |
2017 | 978-1-138-42686-3 | David E. Hatch | Officer-Involved Shootings and Use of Force: Practical Investigative Techniques, Second Edition |
'' | 978-1-138-42687-0 | Jan LeMay | CSI for the First Responder: A Concise Guide |
2017 | 978-1-138-42689-4 | Scott A. Wagner | Death Scene Investigation: A Field Guide |
'' | 978-1-138-42690-0 | Shirley Bayne | Forensic Applications of High Performance Liquid Chromatography |
'' | 978-1-138-42691-7 | Robert A. Jensen | Mass Fatality and Casualty Incidents: A Field Guide |
'' | 978-1-138-42692-4 | MD Karch | A Brief History of Cocaine |
'' | 978-1-138-42693-1 | M.D. DiMaio | Handbook of Forensic Pathology |
2017 | 978-1-138-42694-8 | Jay Dix | Handbook for Death Scene Investigators |
'' | 978-1-138-42695-5 | Mark Hawthorne | Fingerprints: Analysis and Understanding |
'' | 978-1-138-42696-2 | M.D. Hanzlick | Death Investigation: Systems and Procedures |
'' | 978-1-138-42697-9 | Jay Dix | Investigation of Road Traffic Fatalities: An Atlas |
2019 | 978-1-138-42698-6 | Jr. Christian | Field Guide to Clandestine Laboratory Identification and Investigation |
2017 | 978-1-138-42699-3 | Jr. Ogle | Atlas of Human Hair: Microscopic Characteristics |
'' | 978-1-138-42700-6 | Jay Dix | Asphyxia and Drowning: An Atlas |
2017 | 978-1-138-42701-3 | Jay Dix | Time of Death, Decomposition and Identification: An Atlas |
'' | 978-1-138-42702-0 | James B. Crippin | Explosives and Chemical Weapons Identification |
'' | 978-1-138-42703-7 | Jay Dix | Guide to Forensic Pathology |
'' | 978-1-138-42704-4 | Walter P. Signorelli | Criminal Law, Procedure, and Evidence |
'' | 978-1-138-42705-1 | Bruce M. Campbell | Uncovering the Hidden Harvest: Valuation Methods for Woodland and Forest Resources |
2017 | 978-1-138-42706-8 | J. E. Michael Arnold | Farms Trees and Farmers: Responses to Agricultural Intensification |
'' | 978-1-138-42707-5 | Ken Broad | Caring for Small Woods |
'' | 978-1-138-42708-2 | Nigel Dudley | Bad Harvest: The Timber Trade and the Degradation of Global Forests |
'' | 978-1-138-42709-9 | James Mayers | Policy That Works for Forests and People: Real Prospects for Governance and Livelihoods |
'' | 978-1-138-42710-5 | Anna Lawrence | Plant Identification: Creating User-Friendly Field Guides for Biodiversity Management |
2017 | 978-1-138-42714-3 | Walter Smith | Forest Certification in Sustainable Development: Healing the Landscape |
'' | 978-1-138-42717-4 | Jonathan Allday | Quarks, Leptons and the Big Bang |
'' | 978-1-138-42718-1 | Jun Mitani | 3D Origami Art |
'' | 978-1-138-42719-8 | Benjamin DiLeonardo-Parker | Six Simple Twists: The Pleat Pattern Approach to Origami Tessellation Design |
'' | 978-1-138-42720-4 | Mark Bollman | Basic Gambling Mathematics: The Numbers Behind The Neon |
2017 | 978-1-138-42721-1 | Thomas Hull | Project Origami: Activities for Exploring Mathematics, Second Edition |
'' | 978-1-138-42722-8 | Gunter M. Ziegler | Do I Count?: Stories from Mathematics |
'' | 978-1-138-42723-5 | Robert J. Lang | Origami Design Secrets: Mathematical Methods for an Ancient Art, Second Edition |
'' | 978-1-138-42724-2 | George Gratzer | Train Your Brain: A Year's Worth of Puzzles |
'' | 978-1-138-42725-9 | Stewart Coffin | Geometric Puzzle Design |
2017 | 978-1-138-42726-6 | Torkel Franzén | Gödel's Theorem: An Incomplete Guide to Its Use and Abuse |
2018 | 978-1-138-42728-0 | Anita Burdman Feferman | From Trotsky to Gödel: The Life of Jean van Heijenoort |
2017 | 978-1-138-42729-7 | Chris R.I. Clayton | Earth Pressure and Earth-Retaining Structures |
'' | 978-1-138-42730-3 | Margaret Jubb | Upgrade Your French |
'' | 978-1-138-42731-0 | Open University Open University | Francotheque: A resource for French studies |
'' | 978-1-138-42734-1 | Michael Worton | Michel Tournier |
'' | 978-1-138-42735-8 | Pascal Lainé | La Dentellière |
2017 | 978-1-138-42736-5 | Simone de Beauvoir | Une Mort Tres Douce |
'' | 978-1-138-42737-2 | Annie Ernaux | La Place |
'' | 978-1-138-42738-9 | Rebecca Soden | Teaching Problem Solving in Vocational Education |
'' | 978-1-138-42739-6 | Wes McDermott | Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines |
'' | 978-1-138-42740-2 | Andrew Gahan | 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film |
2017 | 978-1-138-42741-9 | Andrew Gahan | Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques |
2018 | 978-1-138-42742-6 | Luke Ahearn | 3D Game Environments: Create Professional 3D Game Worlds |
2017 | 978-1-138-42743-3 | Michael I. C. Nwogugu | Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods |
'' | 978-1-138-42744-0 | Andrew Sanders | An Introduction to Unreal Engine 4 |
'' | 978-1-138-42745-7 | Richard Stevens | The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games |
'' | 978-1-138-42746-4 | Josiah Lebowitz | Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories |
'' | 978-1-138-42747-1 | Michael Wyman | Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games |
2017 | 978-1-138-42748-8 | Tim Fields | Distributed Game Development: Harnessing Global Talent to Create Winning Games |
'' | 978-1-138-42749-5 | Christopher Griffith | Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity |
'' | 978-1-138-42750-1 | Rich Newman | Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends |
'' | 978-1-138-42751-8 | D Cohen | Producing Games: From Business and Budgets to Creativity and Design |
'' | 978-1-138-42752-5 | Ronald J. Gould | Mathematics in Games, Sports, and Gambling: The Games People Play, Second Edition |
2017 | 978-1-138-42753-2 | Steven J. Brams | The Presidential Election Game |
'' | 978-1-138-42755-6 | Elwyn R. Berlekamp | Winning Ways for Your Mathematical Plays, Volume 4 |
'' | 978-1-138-42759-4 | Elwyn R. Berlekamp | The Dots and Boxes Game: Sophisticated Child's Play |
'' | 978-1-138-42761-7 | Michael Kelley | No-Code Video Game Development Using Unity and Playmaker (Tayl70) |
'' | 978-1-138-42762-4 | Alireza Tavakkoli | Game Development and Simulation with Unreal Technology |
2017 | 978-1-138-42763-1 | David Lightbown | Designing the User Experience of Game Development Tools |
'' | 978-1-138-42764-8 | Nicholas B. Zeman | Essential Skills in Character Rigging |
'' | 978-1-138-42765-5 | Nicholas Bernhardt Zeman | Essential Skills for 3D Modeling, Rendering, and Animation |
'' | 978-1-138-42766-2 | Matthew M. White | Learn to Play: Designing Tutorials for Video Games |
'' | 978-1-138-42767-9 | Tracy Fullerton | Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition |
2017 | 978-1-138-42768-6 | Roberto Dillon | HTML5 Game Development from the Ground Up with Construct 2 |
'' | 978-1-138-42769-3 | Neal Roger Tringham | Science Fiction Video Games |
'' | 978-1-138-42770-9 | Tim Fields | Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition |
'' | 978-1-138-42771-6 | Robin James Stuart Sloan | Virtual Character Design for Games and Interactive Media |
'' | 978-1-138-42772-3 | Christopher W. Totten | An Architectural Approach to Level Design |
2019 | 978-1-138-42773-0 | Ann Cudworth | Virtual World Design |
2019 | 978-1-138-42774-7 | Thomas Lucka | iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch |
2017 | 978-1-138-42775-4 | Jeff Howard | Game Magic: A Designer's Guide to Magic Systems in Theory and Practice |
'' | 978-1-138-42776-1 | Matt Barton | Honoring the Code: Conversations with Great Game Designers |
'' | 978-1-138-42778-5 | Gregory Trefry | Casual Game Design: Designing Play for the Gamer in ALL of Us |
'' | 978-1-138-42779-2 | Markus Montola | Pervasive Games: Theory and Design |
'' | 978-1-138-42780-8 | Yancey Clinton | Game Character Modeling and Animation with 3ds Max |
2017 | 978-1-138-42781-5 | Nick Iuppa | Story and Simulations for Serious Games: Tales from the Trenches |
'' | 978-1-138-42782-2 | Keith Burgun | Game Design Theory: A New Philosophy for Understanding Games |
2019 | 978-1-138-42783-9 | Ryan Rigney | Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them |
2017 | 978-1-138-42784-6 | Jeff W. Murray | Game Development for iOS with Unity3D |
'' | 978-1-138-42786-0 | Roberto Dillon | The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry |
'' | 978-1-138-42787-7 | Michael Moore | Basics of Game Design |
'' | 978-1-138-42788-4 | Keith Devlin | Mathematics Education for a New Era: Video Games as a Medium for Learning |
2017 | 978-1-138-42792-1 | Wendy Despain | Writing for Video Game Genres: From FPS to RPG |
'' | 978-1-138-42793-8 | Wendy Despain | Professional Techniques for Video Game Writing |
'' | 978-1-138-42794-5 | Jeff Howard | Quests: Design, Theory, and History in Games and Narratives |
'' | 978-1-138-42797-6 | Stephane Natkin | Video Games and Interactive Media: A Glimpse at New Digital Entertainment |
'' | 978-1-138-42798-3 | Andrew Glassner | Interactive Storytelling: Techniques for 21st Century Fiction |
2017 | 978-1-138-42799-0 | Adam Watkins | Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games |
'' | 978-1-138-42800-3 | John M. Blain | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition |
'' | 978-1-138-42801-0 | John M. Quick | Learn to Code with Games |
'' | 978-1-138-42802-7 | J. D. Glaser | Secure Development for Mobile Apps: How to Design and Code Secure Mobile Applications with PHP and JavaScript |
'' | 978-1-138-42803-4 | Lubomir Stanchev | Learning Java Through Games |
2017 | 978-1-138-42804-1 | R. Stuart Ferguson | Practical Algorithms for 3D Computer Graphics |
'' | 978-1-138-42805-8 | Jonas de Miranda Gomes | Design and Implementation of 3D Graphics Systems |
'' | 978-1-138-42806-5 | Ian Parberry | Introduction to Game Physics with Box2D |
'' | 978-1-138-42811-9 | Perry R. Cook | Real Sound Synthesis for Interactive Applications |
'' | 978-1-138-42813-3 | Richard Stevens | Game Audio Implementation: A Practical Guide Using the Unreal Engine |
2017 | 978-1-138-42814-0 | John M. Quick | Learn to Implement Games with Code |
'' | 978-1-138-42815-7 | Penny de Byl | Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming |
'' | 978-1-138-42816-4 | Ethan Ham | Tabletop Game Design for Video Game Designers |
'' | 978-1-138-42817-1 | Charles Palmer | Alternate Reality Games: Gamification for Performance |
'' | 978-1-138-42818-8 | Jos Stam | The Art of Fluid Animation |
2017 | 978-1-138-42819-5 | Richard Hill-Whittall | The Indie Game Developer Handbook |
'' | 978-1-138-42820-1 | Ann Latham Cudworth | Extending Virtual Worlds: Advanced Design for Virtual Environments |
'' | 978-1-138-42821-8 | Alan Thorn | How to Cheat in Unity 5: Tips and Tricks for Game Development |
'' | 978-1-138-42822-5 | Keith Burgun | Clockwork Game Design |
'' | 978-1-138-42823-2 | Joel Dreskin | A Practical Guide to Indie Game Marketing |
2017 | 978-1-138-42824-9 | Tobias Heussner | The Game Narrative Toolbox |
'' | 978-1-138-42825-6 | Michael McCarthy | How to Cheat in 3ds Max 2015: Get Spectacular Results Fast |
'' | 978-1-138-42826-3 | Chance Thomas | Composing Music for Games: The Art, Technology and Business of Video Game Scoring |
'' | 978-1-138-42827-0 | David Mekersa | Create 2D Mobile Games with Corona SDK: For iOS and Android |
'' | 978-1-138-42828-7 | Stephen Brooks | Tradigital Animate CC: 12 Principles of Animation in Adobe Animate (Tayl70 13 06 2019) |
2017 | 978-1-138-42829-4 | Carla Fisher | Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids |
2018 | 978-1-138-42830-0 | Oscar Clark | Games As A Service: How Free to Play Design Can Make Better Games |
2017 | 978-1-138-42831-7 | Justin Dike | iOS Game Programming with Xcode and Cocos2d |
'' | 978-1-138-42832-4 | Lee Wylde | V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max |
'' | 978-1-138-42833-1 | Greg Johnson | Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration |
'' | 978-1-138-42834-8 | Adam Phillips | Animate to Harmony: The Independent Animator's Guide to Toon Boom |
'' | 978-1-138-42835-5 | Steve Horowitz | The Essential Guide to Game Audio: The Theory and Practice of Sound for Games |
2019 | 978-1-138-42836-2 | Dan Nagle | HTML5 Game Engines: App Development and Distribution |
2017 | 978-1-138-42837-9 | Penny de Byl | Holistic Mobile Game Development with Unity |
2017 | 978-1-138-42838-6 | Bill Loguidice | Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time |
'' | 978-1-138-42839-3 | Carolyn Handler Miller | Digital Storytelling: A creator's guide to interactive entertainment |
'' | 978-1-138-42840-9 | Robert Pastrana | Simplifying Perspective: A Step-by-Step Guide for Visual Artists |
'' | 978-1-138-42841-6 | Michael McCarthy | How to Cheat in 3ds Max 2014: Get Spectacular Results Fast |
'' | 978-1-138-42842-3 | Kenny Roy | How to Cheat in Maya 2014: Tools and Techniques for Character Animation |
2017 | 978-1-138-42843-0 | Alan Thorn | Unity 4 Fundamentals: Get Started at Making Games with Unity |
'' | 978-1-138-42844-7 | Renee Dunlop | Production Pipeline Fundamentals for Film and Games |
'' | 978-1-138-42845-4 | Ron Husband | Quick Sketching with Ron Husband |
'' | 978-1-138-42846-1 | Floyd Norman | Animated Life: A Lifetime of tips, tricks, techniques and stories from an animation Legend |
'' | 978-1-138-42847-8 | Tony Bancroft | Directing for Animation: Everything You Didn't Learn in Art School |
2017 | 978-1-138-42848-5 | Sergio Paez | Professional Storyboarding: Rules of Thumb |
'' | 978-1-138-42849-2 | Chris Georgenes | How to Cheat in Adobe Flash CS6: The Art of Design and Animation |
'' | 978-1-138-42850-8 | Derek Hayes | Acting and Performance for Animation |
'' | 978-1-138-42851-5 | Bill Loguidice | Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time |
2018 | 978-1-138-42852-2 | Michael Ingrassia | Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox |
2017 | 978-1-138-42853-9 | Karen Sullivan | Ideas for the Animated Short: Finding and Building Stories |
'' | 978-1-138-42854-6 | Robin Beauchamp | Designing Sound for Animation |
2017 | 978-1-138-42855-3 | Kenny Roy | Finish Your Film! Tips and Tricks for Making an Animated Short in Maya |
'' | 978-1-138-42856-0 | Stewart Jones | Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max |
2018 | 978-1-138-42857-7 | Patricia Beckmann Wells | Face It: A Visual Reference for Multi-ethnic Facial Modeling |
2017 | 978-1-138-42858-4 | Cheryl Cabrera | Reel Success: Creating Demo Reels and Animation Portfolios |
'' | 978-1-138-42859-1 | Chris Georgenes | How to Cheat in Adobe Flash CC: The Art of Design and Animation |
'' | 978-1-138-42860-7 | Tina O'Hailey | Rig it Right! Maya Animation Rigging Concepts |
'' | 978-1-138-42862-1 | Paul Cureton | Strategies for Landscape Representation: Digital and Analogue Techniques |
2017 | 978-1-138-42863-8 | Bradley E Cantrell | Responsive Landscapes: Strategies for Responsive Technologies in Landscape Architecture |
'' | 978-1-138-42864-5 | Paul Hensey | Construction Detailing for Landscape and Garden Design: Surfaces, steps and margins |
'' | 978-1-138-42865-2 | Charles Adams | Principles of Horticulture: Level 3 |
'' | 978-1-138-42866-9 | Seiko Goto | Japanese Gardens: Symbolism and Design |
'' | 978-1-138-42867-6 | Simon Bell | Design for Outdoor Recreation |
2017 | 978-1-138-42872-0 | Subhash Kini | Review of Obesity and Bariatric Surgery: Essential Notes and Multiple Choice Questions |
'' | 978-1-138-42873-7 | Lizbeth Goodman | Contemporary Theatre Review: Women, Politics and Performance in South African Theatre Today |
'' | 978-1-138-42874-4 | Goodman L | Wom Pol Perf S/Afr Thre Vol 2 |
'' | 978-1-138-42875-1 | Lizbeth Goodman | Wom Pol Perf S/Afr Thtre Vol 3 |
'' | 978-1-138-42876-8 | Paula J Caplan | Thinking Critically about Research on Sex and Gender |
2017 | 978-1-138-42877-5 | Jo Sanders | Gender Equity Sources and Resources for Education Students |
'' | 978-1-138-42878-2 | Jo Sanders | Gender Equity Right From the Start |
'' | 978-1-138-42879-9 | Rosemary H. Balsam | Mothers and Daughters II: Psychoanalytic Inquiry, 26.1 |
'' | 978-1-138-42882-9 | Seyla Benhabib | Feminist Contentions: A Philosophical Exchange |
'' | 978-1-138-42883-6 | Carolyn Mackelcan Morell | Unwomanly Conduct: The Challenges of Intentional Childlessness |
2017 | 978-1-138-42884-3 | Margaret Cruikshank | The Gay and Lesbian Liberation Movement |
'' | 978-1-138-42885-0 | Mandy Merck | Perversions: Deviant Readings by Mandy Merck |
'' | 978-1-138-42886-7 | Paula Nicolson | Gender Issues in Clinical Psychology |
'' | 978-1-138-42887-4 | Nanneke Redclift | Working Women: International Perspectives on Labour and Gender Ideology |
'' | 978-1-138-42888-1 | Victor J. Seidler | Rediscovering Masculinity: Reason, Language and Sexuality |
2017 | 978-1-138-42889-8 | Barbara Melosh | Gender and American History Since 1890 |
'' | 978-1-138-42890-4 | Florence Denmark | Engendering Psychology: Women and Gender Revisited |
'' | 978-1-138-42891-1 | Caroline M. Dillman | Southern Women |
'' | 978-1-138-42892-8 | Feminist Review Collective | Debating Discourses, Practising Feminisms: Feminist Review, Issue 56 |
'' | 978-1-138-42893-5 | '' | Consuming Cultures: Feminist Review Issue 55 |
2017 | 978-1-138-42894-2 | John Bird | Higher Engineering Mathematics |
'' | 978-1-138-42895-9 | John Bird | Engineering Mathematics |
'' | 978-1-138-42896-6 | '' | Basic Engineering Mathematics (Tayl70) |
'' | 978-1-138-42897-3 | '' | Electrical Circuit Theory and Technology, 6th ed |
'' | 978-1-138-42898-0 | Bob McFarlane | Autodesk Inventor Exercises: for Autodesk® Inventor® and Other Feature-Based Modelling Software |
2017 | 978-1-138-42899-7 | John Bird | Science for Engineering, 5th ed |
'' | 978-1-138-42900-0 | '' | Mechanical Engineering Principles, 3rd ed |
'' | 978-1-138-42901-7 | W. Bolton | Materials for Engineers and Technicians, 6th ed |
| 978-1-138-42902-4 | Tom Denton | Automobile Electrical and Electronic Systems, 5th ed |
| 978-1-138-42903-1 | Tom Denton | Automobile Mechanical and Electrical Systems, 2nd ed |
2017 | 978-1-138-42904-8 | Tom Denton | Advanced Automotive Fault Diagnosis, 4th ed: Automotive Technology: Vehicle Maintenance and Repair |
'' | 978-1-138-42905-5 | John Bird | Electrical Circuit Theory and Technology, 5th ed |
'' | 978-1-138-42906-2 | '' | Higher Engineering Mathematics, 7th ed |
'' | 978-1-138-42907-9 | '' | Engineering Mathematics, 7th ed |
'' | 978-1-138-42908-6 | '' | Basic Engineering Mathematics, 6th ed |
2017 | 978-1-138-42909-3 | Lloyd Dingle | Aircraft Engineering Principles, 2nd ed (Taylor & Francis Aerospace and Aviation Engineering) |