Ian Parberry

I. P. · Ian Probert

titlemedia type ISBN-13year of publica-
tion
other author(s)
3D Math Primer for Graphics and Game DevelopmentHardcover
978-1-56881-723-12011Fletcher Dunn
3D Math Primer For Graphics and Game DevelopmentPaperback
978-1-55622-911-42002   "
Circuit Complexity and Neural NetworksHardcover
978-0-262-16148-01994
Circuit Complexity and Neural NetworksPrinted Access Code
978-0-262-28124-91994
Circuit Complexity and Neural NetworksPaperback
978-0-262-52564-01994
Computerspiel-Programmierung mit DirectX 7.0Broschiert
978-3-9806738-8-42002
Introduction to Game Physics with Box2DHardcover
978-1-138-42806-52017
Introduction to Game Physics with Box2DPaperback
978-1-4665-6576-02013
Learn Computer Programming With Direct X 7.0   "
978-1-55622-741-72000
Parallel Complexity Theory   "
978-0-273-08783-01987
Parallel Complexity Theory   "
978-0-470-20931-81987
Problems on Algorithms   "
978-0-13-433558-21995
Problems on Algorithms: Second Edition   "
978-0-486-45871-72007
The Tao of Algorithms: an Introduction to Algorithms and Data StructuresHardcover
978-1-58488-419-42006
The Ultimate Math Guide for 3D Game DevelopmentPaperback
978-1-118-01836-12011Fletcher Dunn
実例で学ぶゲーム3D数学
ji­tsureidemana/ma­nebugeーmu3Dsuu­gaku
大型本 978-4-87311-377-72008   "

A K Peters/CRC Press · CRC Press · Chapman and Hall/CRC · Dover Publications · Pearson Education · Prentice Hall · Routledge · Software & Support · The MIT Press · Wiley · Wordware Publishing, Inc. · オライリージャパン (orairiーjapan)

 

Ian Parenteau