title | media type | ISBN-13 | year of publication |
---|---|---|---|
100 Principles of Game Design | Paperback | 978-0-321-90249-8 | 2012 |
Professional Techniques for Video Game Writing | Hardcover | 978-1-138-42793-8 | 2017 |
Professional Techniques for Video Game Writing | Paperback | 978-1-56881-416-2 | 2008 |
Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating | Hardcover | 978-1-138-62882-3 | 2016 |
Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating | Digital | 978-1-315-38162-6 | 2016 |
Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating | Paperback | 978-1-4987-0073-3 | 2016 |
Writing for Video Game Genres: From FPS to RPG | Hardcover | 978-1-138-42792-1 | 2017 |
Writing for Video Game Genres: From FPS to RPG | Paperback | 978-1-56881-417-9 | 2009 |
A K Peters/CRC Press · Addison-Wesley · CRC Press · Routledge