E. L. · Eric (Eric Lengyel) Lengyel · Eric L. · Lengyel Eric Lengyel
title | ISBN-13 | year of publica- tion | other author(s) |
---|---|---|---|
Foundations of Game Engine Development, Volume 1: Mathematics | 978-0-9858117-4-7 | 2016 | |
Foundations of Game Engine Development, Volume 2: Rendering | 978-0-9858117-5-4 | 2019 | |
Game Engine Gems 2 | 978-1-56881-437-7 | 2011 | |
Game Engine Gems 3 | 978-1-4987-5565-8 | 2016 | |
Game Engine Gems, Volume One | 978-0-7637-7888-0 | 2010 | |
Matematicas para Videojuegos en 3D | 978-607-481-507-8 | 2011 | |
Mathematics for 3d Game Programming and Computer Graphics | 978-1-58450-037-7 | 2001 | |
Mathematics for 3D Game Programming and Computer Graphics, Second Edition | 978-1-58450-277-7 | 2003 | |
Mathematics for 3D Game Programming and Computer Graphics, Third Edition | 978-1-4354-5886-4 | 2011 | |
OpenGL Extensions Guide | 978-1-58450-294-4 | 2003 | |
The OpenAL Programming Guide | 978-1-58450-383-5 | 2006 | |
ゲームプログラミングのための3Dグラフィックス数学 geーmupuroguramingunotameno3Dgurafuikkususuugaku | 978-4-939007-37-8 | 2002 | 狩野 智英 |
A K Peters/CRC Press · CRC Press · Cengage Learning · Charles River Media · Jones & Bartlett Learning · Terathon Software LLC · ボーンデジタル (boーndejitaru)