| title | ISBN-13 | year of publica- tion | other author(s) |
|---|---|---|---|
| Effects of mass communication | 978-0-574-22608-2 | 1986 | |
| The Media Equation: How Computers, Television and Interfaces are Social | 978-0-521-86053-6 | 1998 | |
| The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places | 978-1-57586-053-4 | 2003 | Clifford Nass |
| The Media Equation: How People Treat Computers, Television, and New Media like Real People and Places | 978-1-57586-052-7 | 1996 | " |
| Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete | 978-1-4221-4657-6 | 2009 | J. Leighton Read |
| Unmediated: Understanding and Designing Social Interfaces for Computers and Media | 978-1-57586-023-7 | 1996 | Clifford Nass |
Barney Reeves · Brian Rapoza · Brian Rapske · Brian Ravok · Brian Reeves · Brian Rivas · BROWN REBECCA · Bruno Ravaz · Bruno Ribes · Bruno Robbes
Cambridge University Press · Center for the Study of Language and Inf · Harvard Business Review Press · Science Research Associates