year of publication | ISBN | author(s) | title |
2002 | 978-1-59200-002-9 | Jonathan S. Harbour | Microsoft Visual Basic .NET Programming for the Absolute Beginner |
'' | 978-1-59200-003-6 | Ashok Appu | Administering and Securing the Apache Server |
'' | 978-1-59200-005-0 | Ashish Wilfred | Solaris 9 Security (Networking) |
'' | 978-1-59200-007-4 | Kelly Dempski | Focus On Curves and Surfaces (Focus on Game Development) |
2003 | 978-1-59200-008-1 | Marlon John | Focus On Photon Mapping (Game Development) |
'' | 978-1-59200-009-8 | Jonathan S. Harbour · Joshua Smith | Beginner's Guide to DarkBASIC Game Programming (Game Development) |
2002 | 978-1-59200-010-4 | Erik Westermann | Learn XML In a Weekend (In a Weekend (Premier Press)) |
2002 | 978-1-59200-011-1 | Andy Anderson | Adobe Photoshop 7 Creative Workshop (One Off) |
2003 | 978-1-59200-013-5 | Paul Hatcher | JavaScript Professional Projects |
'' | 978-1-59200-017-3 | dti Publishing | a+ Q & A |
2005 | 978-1-59200-022-7 | James Conrad · R. Conrad | Server+ In Depth |
2002 | 978-1-59200-026-5 | Katherine T. Pinard | Microsoft Word 2002: Microsoft Office Specialist (Certification) |
'' | 978-1-59200-028-9 | Trent Polack | Focus On 3D Terrain Programming (Game Development) |
2003 | 978-1-59200-029-6 | Mason McCuskey | Beginning Game Audio Programming |
2002 | 978-1-59200-030-2 | Ernest Pazera | Focus On SDL (The Premier Press Game Development Series) |
'' | 978-1-59200-031-9 | Yesh Singhal | Macromedia Fireworks MX Fast & Easy Web Development |
'' | 978-1-59200-033-3 | Evan Pipho | Focus On 3D Models (Game Development) |
2002 | 978-1-59200-035-7 | Rhonda R. McClure | The Official Family Tree Maker 10 Fast & Easy |
2003 | 978-1-59200-036-4 | Craig Murray · Justin Everett-Church | Macromedia Flash MX 2004 Game Programming |
'' | 978-1-59200-037-1 | Jim Adams | Advanced Animation with DirectX (Focus on Game Development) |
2004 | 978-1-59200-038-8 | Christopher Tremblay | Mathematics for Game Developers (Game Development) |
2002 | 978-1-59200-039-5 | Michael Vine | Microsoft Access VBA Programming for the Absolute Beginner |
2003 | 978-1-59200-040-1 | Focus on Solid Geometry |
'' | 978-1-59200-042-5 | Ashley Salisbury | Game Development Business and Legal Guide |
'' | 978-1-59200-043-2 | Michael Weber | Invasion of Privacy! Big Brother and the Company Hackers |
2002 | 978-1-59200-045-6 | Ankit Fadia | Network Security: A Hacker's Perspective |
'' | 978-1-59200-046-3 | Rachel Biheller Bunin · Barbara Clemens · Lisa Friedrichsen · Marjorie S. Hunt · Katherine T. Pinard | Microsoft Office XP: Microsoft Office Specialist (Certification) |
2003 | 978-1-59200-048-7 | BridgeBuilder Company · Jill Howe · William McRae · Scott Spanbauer | Crystal Reports 9 Essentials (Professional Projects) |
2002 | 978-1-59200-052-4 | David W. Beskeen · Christine Foley · Elizabeth Eisner Reding | Adobe Web Pack: Photoshop 7, LiveMotion 2, GoLive 6 (Professional Projects) |
2002 | 978-1-59200-053-1 | Sherry Bishop · James E. Shuman · Barbara M. Waxer | Macromedia Web Pack: Flash MX, Dreamweaver MX, and Fireworks MX (Professional Projects) |
2003 | 978-1-59200-054-8 | Uday O. Ali Pabrai | Getting Started with HIPAA |
'' | 978-1-59200-055-5 | John W. Gosney | HTML Professional Projects |
'' | 978-1-59200-056-2 | Jr., Jerry Lee Ford | Microsoft VBScript Professional Projects |
'' | 978-1-59200-059-3 | Steve Callihan | Learn HTML 4 In a Weekend, 4th Edition |
'' | 978-1-59200-060-9 | Eric D. Grebler | Lindows Fast & Easy |
2003 | 978-1-59200-062-3 | Jason W. Eckert · M. John Schitka | Linux+ In Depth |
'' | 978-1-59200-063-0 | Conan Kezema | MCSA Exam #70-218 In Depth |
'' | 978-1-59200-064-7 | Paul Campbell · Ben Calvert · Steven Boswell | Security+ In Depth |
2005 | 978-1-59200-066-1 | Steve Thomas | Digital Performer Power! |
2003 | 978-1-59200-067-8 | Michael W. Dean | $30 Film School: How to write, direct, produce, shoot, edit, distribute, tour with, and sell your own no-budget DIGITAL movie (Power!) |
'' | 978-1-59200-068-5 | Maneesh Sethi | Game Programming for Teens (Premier Press Game Development) |
'' | 978-1-59200-069-2 | Ashley Shepherd | Pro Tools for Video, Film, and Multimedia |
2003 | 978-1-59200-070-8 | Lisa A. Bucki | FileMaker Pro 6 for the Mac Fast & Easy |
'' | 978-1-59200-072-2 | Jr. Jerry Lee Ford | Microsoft WSH and VBScript Programming for the Absolute Beginner (Professional Projects) |
'' | 978-1-59200-073-9 | Michael Dawson | Python Programming for the Absolute Beginner |
'' | 978-1-59200-075-3 | Lisa A. Bucki | iTunes 4 Fast & Easy |
'' | 978-1-59200-077-7 | Tom Gutschmidt | Game Programming with Python, Lua, and Ruby (Game Development) |
2003 | 978-1-59200-079-1 | Diane Koers | Microsoft Excel 2003 Fast & Easy |
'' | 978-1-59200-081-4 | Lois Lowe | Microsoft Office PowerPoint 2003 Fast & Easy |
'' | 978-1-59200-083-8 | Eric Grebler | Microsoft Windows XP Media Center Edition Fast & Easy |
'' | 978-1-59200-085-2 | Jr., Jerry Lee Ford | Microsoft Windows Shell Script Programming for the Absolute Beginner |
'' | 978-1-59200-086-9 | '' | Learn JavaScript In a Weekend, Second Edition |
2003 | 978-1-59200-088-3 | Jr. Dave Hill | Ableton Live 2 Power! |
'' | 978-1-59200-090-6 | Ron Penton | MUD Game Programming (Game Development) |
'' | 978-1-59200-091-3 | Lori J. Davis | Paint Shop Pro 8 Solutions |
2004 | 978-1-59200-092-0 | Sebastien St-Laurent | Shaders for Game Programmers and Artists (Premier Press Game Development) |
'' | 978-1-59200-093-7 | David Conger | Physics Modeling for Game Programmers |
2003 | 978-1-59200-097-5 | Diane Koers | Paint Shop Pro 8 Fast & Easy |
'' | 978-1-59200-102-6 | Chris Middleton | Complete Guide to Digital Audio |
2003 | 978-1-59200-103-3 | Ed Gaskell | Complete Guide to Digital Video |
'' | 978-1-59200-104-0 | Bob Bates | Game Developer's Market Guide (Game Development) |
'' | 978-1-59200-105-7 | Roderick Macdonald | Digital Nude Photography |
'' | 978-1-59200-106-4 | Chris Tarantino | Digital Photo Processing |
'' | 978-1-59200-107-1 | Tim Gartside | Digital Landscape Photography |
2003 | 978-1-59200-109-5 | David D. Busch | Digital Photography Solutions |
'' | 978-1-59200-110-1 | Lewis Moronta | Game Development with ActionScript |
'' | 978-1-59200-111-8 | William von Hagen | Hacking the TiVo |
'' | 978-1-59200-112-5 | Jean Andrews | Upgrade and Repair with Jean Andrews |
'' | 978-1-59200-113-2 | Tony Bove | The iPod Companion |
2003 | 978-1-59200-114-9 | David D. Busch | Mastering Digital Photography |
2005 | 978-1-59200-116-3 | Brad Clark · John Hood · Joe Harkins | Inspired 3D Advanced Rigging and Deformations |
2004 | 978-1-59200-117-0 | Jeremy Cantor · Pepe Valencia | Inspired 3D Short Film Production |
'' | 978-1-59200-118-7 | Martin J.(Martin J. Wells) Wells | J2ME Game Programming (Game Development) |
2003 | 978-1-59200-119-4 | Lisa A. Bucki | Macromedia Flash MX 2004 Fast & Easy Web Development |
'' | 978-1-59200-120-0 | '' | Macromedia Fireworks MX 2004 Fast & Easy Web Development |
'' | 978-1-59200-121-7 | Aneesha Bakharia | Macromedia Dreamweaver MX 2004 Fast & Easy Web Development |
'' | 978-1-59200-124-8 | James Shuman · Piyush Patel | Naked Macromedia Flash MX 2004 (Design With) |
2003 | 978-1-59200-125-5 | Barbara Waxer | Naked Macromedia Fireworks MX 2004 (Design With) |
'' | 978-1-59200-127-9 | Ben Milstead | Home Recording Power!, Second Edition |
2004 | 978-1-59200-132-3 | Michael Prager | Sampling and Soft Synth Power! |
2003 | 978-1-59200-133-0 | Robin Vincent | Guitarist's Guide to Computer Music |
'' | 978-1-59200-134-7 | Keith Gemmell | Get Creative with Cubase SX/SL |
'' | 978-1-59200-135-4 | Len Sasso | Emagic Logic Tips and Tricks |
2004 | 978-1-59200-136-1 | Kenneth C Finney | 3D Game Programming All in One (Course Technology PTR Game Development Series) |
2005 | 978-1-59200-138-5 | Michael Prager | Reason 2.5 Power! |
2003 | 978-1-59200-141-5 | David D. Busch | Mastering Digital Scanning with Slides, Film, and Transparencies |
2005 | 978-1-59200-146-0 | Chris Hawkins | Cubase SX/SL 2 Ignite! |
'' | 978-1-59200-147-7 | Chris Hawkins | Reason 2.5 Ignite! |
2005 | 978-1-59200-148-4 | Brian Smithers | Sonar 3 Ignite! (Power Start) |
2003 | 978-1-59200-149-1 | Eric Grebler | Corel Painter 8 Fast & Easy |
'' | 978-1-59200-150-7 | Andrew Lee Hagerman | Pro Tools LE 6 Ignite! (Power Start) |
2004 | 978-1-59200-151-4 | Steve Julin | Avid Xpress Pro Power! |
'' | 978-1-59200-153-8 | Matt Rutledge | PHP Game Programming |
'' | 978-1-59200-155-2 | Ph.D. John P Flynt · Omar Salem | Software Engineering for Game Developers (Software Engineering Series) |
2003 | 978-1-59200-157-6 | Quentin Wells | HTI+ In Depth |
1999 | 978-1-59200-162-0 | John C Hughes | Cool School Interactus, Volume 5-Pro Tools 5 (Csi Master) |
2003 | 978-1-59200-165-1 | John C Hughes · Steve Thomas · Colin MacQueen · Steve Albanese | Audio Plug-Ins CSi Master |
2004 | 978-1-59200-167-5 | Steve Thomas | Digital Performer 4 CSi Master |
'' | 978-1-59200-170-5 | Sandro Corsaro · Clifford J. Parrott | Hollywood 2D Digital Animation: The New Flash Production Revolution |
2003 | 978-1-59200-171-2 | Michael W. Dean | $30 Music School |
2004 | 978-1-59200-172-9 | David D. Busch | Adobe Photoshop CS: Photographers' Guide |
2004 | 978-1-59200-205-4 | michael-dawson | Beginning C++ Game Programming (Game Development Series) |
'' | 978-1-59200-210-8 | Aaron Sims · Michael Isner | Experience XSI 4: The Official SOFTIMAGE XSI 4 Guide to Character Creation |
'' | 978-1-59200-231-3 | John C Hughes | Waves Plug-Ins CSi Master |
2005 | 978-1-59200-233-7 | Robert Guerin | Cubase SX 3 CSi Master |
'' | 978-1-59200-235-1 | Robert Guerin | Cubase SX/SL 2 Power! |
2004 | 978-1-59200-253-5 | Dave Morris | Game Guru: Strategy Games |
'' | 978-1-59200-254-2 | Dave Morris · Leo Hartas | Game Guru: Role-Playing Games (Premier Press Game Development) |
2004 | 978-1-59200-307-5 | Les Pardew | Game Art for Teens (Game Development Series) |
'' | 978-1-59200-315-0 | Jim Adams | Programming Role Playing Games with DirectX (Game Development Series) |
'' | 978-1-59200-329-7 | D. Eric Franks | ACID Pro 5 Power!: The Official Guide to Sony ACID Pro 5 Software |
'' | 978-1-59200-338-9 | Timothy and Edward Kachinske | Managing Contacts with ACT! 2005 |
2005 | 978-1-59200-339-6 | Scott R. Garrigus | Sonar 3 Power! |
2003 | 978-1-59200-344-0 | Lisa A. Bucki | Mac OS X Version 10.3 Panther Fast & Easy (Fast & Easy (Premier Press)) |
2004 | 978-1-59200-346-4 | Dan O'Sullivan · Tom Igoe | Physical Computing |
'' | 978-1-59200-349-5 | Wendy Jones | Beginning DirectX 9 (Game Development Series) |
2004 | 978-1-59200-350-1 | David Franson | The Dark Side of Game Texturing |
'' | 978-1-59200-351-8 | Stefan Zerbst · Oliver Duvel | 3D Game Engine Programming (Game Development Series) |
2005 | 978-1-59200-352-5 | Eric Grebler | Digital Performer 4 Ignite! |
2004 | 978-1-59200-353-2 | Lee Sheldon | Character Development and Storytelling for Games (Game Development Series) |
'' | 978-1-59200-359-4 | Michael Prager | Reason CSi Master |
'' | 978-1-59200-363-1 | Ron Grebler · Dong-mi Kim · Kwang Woo Baek · Kyung In Jang | Adobe Photoshop CS Type Effects |
'' | 978-1-59200-364-8 | Ron Grebler · Dong-mi Kim · Kwang Woo Baek · Kyung In Jang | Adobe Photoshop CS Image Effects |
2004 | 978-1-59200-365-5 | Kelly L. Murdock | Maya 6 Revealed (Revealed Series) |
'' | 978-1-59200-366-2 | Doug Sahlin | Naked Vegas 5 |
'' | 978-1-59200-367-9 | Tim Gay | SONAR 3 CSi Starter |
'' | 978-1-59200-369-3 | Dave Astle · Kevin Hawkins | Beginning OpenGL Game Programming (Game Development Series) |
'' | 978-1-59200-370-9 | Dave Astle · Dave Durnil | OpenGL ES Game Development (Game Development Series) |
2005 | 978-1-59200-373-0 | Charles P. Schultz · Robert Bryant · Tim Langdell | Game Testing All in One (Game Development Series) |
2004 | 978-1-59200-382-2 | Bill Nelson · Amelia Phillips · Frank Enfinger · Christopher Steuart | Computer Forensics and Investigations |
2004 | 978-1-59200-383-9 | Jonathan S. Harbour | Game Programming All in One |
'' | 978-1-59200-389-1 | Barry Huggins · Ian Probert | Surreal Digital Photography (One Off) |
'' | 978-1-59200-390-7 | Ashley Shepherd · Robert Guerin | Nuendo Power! |
'' | 978-1-59200-406-5 | Omar Torres | Nuendo CSi Master |
'' | 978-1-59200-422-5 | Course Ptr | *IR 3d Game Programming |
2004 | 978-1-59200-423-2 | Course Ptr | *IR AI Techniques for Game PR |
2006 | 978-1-59200-424-9 | '' | *IR Begin Direct3d Game PR |
2005 | 978-1-59200-428-7 | Mark Abdelnour | Soundtrack Ignite! |
'' | 978-1-59200-429-4 | Eric Grebler | Adobe Audition Ignite! |
2004 | 978-1-59200-430-0 | Harry (Harry Evry) Evry | Beginning Game Graphics (Premier Press Game Development) |
'' | 978-1-59200-431-7 | Harald Johnson | Mastering Digital Printing, Second Edition (Digital Process and Print) |
2005 | 978-1-59200-434-8 | John Harold Feil · Marc Scattergood | Beginning Game Level Design (Premier Press Game Development) |
'' | 978-1-59200-435-5 | Premier Deveopment | *Ebook Beginning Java Game PR |
2004 | 978-1-59200-437-9 | David D. Busch | Adobe Photoshop Elements 3.0: Photographers' Guide |
'' | 978-1-59200-458-4 | HAWKINS · ASTLE | *Ebook Beginning Opengl Game |
2004 | 978-1-59200-471-3 | Paul Gero | Digital Wedding Photography |
'' | 978-1-59200-472-0 | John Beardsworth | Digital Black & White Photography |
'' | 978-1-59200-473-7 | Julie C. Meloni | PHP 5 Fast & Easy Web Development |
2005 | 978-1-59200-474-4 | Orren Merton | GarageBand Ignite! |
2004 | 978-1-59200-475-1 | Aneesha Bakharia | Pinnacle Studio 9 Ignite! |
'' | 978-1-59200-477-5 | David Das | Digital Performer 4 CSi Starter |
'' | 978-1-59200-478-2 | George Leger III | Logic CSi Starter |
2004 | 978-1-59200-481-2 | William von Hagen | Hacking the TiVo, 2nd Edition |
'' | 978-1-59200-482-9 | John W. Gosney · Brian Lich | Convert VHS Home Movies to DVD |
'' | 978-1-59200-485-0 | Jean Andrews | Troubleshoot Your PC with Jean Andrews: A Pocket Guide |
'' | 978-1-59200-486-7 | Michael W. Dean | $30 Writing School |
'' | 978-1-59200-487-4 | Lopsie Schwartz | Adobe Photoshop for VFX Artists |
2004 | 978-1-59200-490-4 | Dave Egan · Colin MacQueen | GarageBand CSi Starter |
'' | 978-1-59200-493-5 | Bob Bates | Game Design |
'' | 978-1-59200-494-2 | Andy Harris | PHP 5 / MySQL Programming for the Absolute Beginner |
'' | 978-1-59200-495-9 | Les Pardew | Beginning Illustration and Storyboarding for Games (Premier Press Game Development) |
'' | 978-1-59200-496-6 | Les Pardew · Scott Pugh · Eric Nunamaker · Brent L. Iverson · Ross Wolfley | Game Design for Teens |
2004 | 978-1-59200-497-3 | Michael Freeman | On the Road with Your Digital Camera |
'' | 978-1-59200-498-0 | George Thomson | Digital Calligraphy with Photoshop |
'' | 978-1-59200-499-7 | Pamela Wiggins | Buying & Selling Antiques and Collectibles on eBay (Buying & Selling on eBay) |
'' | 978-1-59200-500-0 | Mark Abdelnour | Buying & Selling Music, Instruments, and Music Collectibles on eBay (Buying & Selling on EBay) |
'' | 978-1-59200-502-4 | Bill Froloff | Buying & Selling Sports Collectibles on eBay (Buying & Selling on eBay) |
2004 | 978-1-59200-503-1 | Sally Beacham · Lori J. Davis | Digital Scrapbooking |
'' | 978-1-59200-504-8 | Harald Johnson | Digital Printing Start-Up Guide (Digital Process and Print) |
2005 | 978-1-59200-505-5 | Colin MacQueen · Steve Albanese | Pro Tools 6 Power! |
'' | 978-1-59200-506-2 | Brian Smithers | Sonar 4 Ignite! |
'' | 978-1-59200-507-9 | Scott R. Garrigus | Sonar 4 Power! |
2004 | 978-1-59200-508-6 | Andrew Lee Hagerman | Digital Music Making For Teens |
'' | 978-1-59200-509-3 | Charles A Graudins | How to Be a DJ |
2004 | 978-1-59200-517-8 | Ron Penton | Beginning C# Game Programming (Game Development) |
'' | 978-1-59200-519-2 | Eric D. Grebler | Home Studio Ignite! |
2005 | 978-1-59200-523-9 | Kelly L. Murdock | Poser 6 Revealed: The Official Guide |
2004 | 978-1-59200-524-6 | Avi Muchnick | When Pancakes Go Bad: Optical Delusions with Adobe Photoshop |
2005 | 978-1-59200-525-3 | Chris Tarantino · Ken Tan | Digital Fashion Photography |
'' | 978-1-59200-526-0 | Minnie Cook | Erotique Digitale: The Art of Erotic Digital Photography |
'' | 978-1-59200-531-4 | Chad Carrier · Dave Hill Jr. | Ableton Live 4 Power! |
2004 | 978-1-59200-536-9 | Mark A Johnson | Finale 2005 Power! |
'' | 978-1-59200-537-6 | Robert Guerin | Cubase SX/SL 3 Power! |
2004 | 978-1-59200-538-3 | Eric D. Grebler · Chris Hawkins | Cubase SX 3 Ignite! |
2005 | 978-1-59200-539-0 | Scott R. Garrigus | Sound Forge 8 Power!: The Official Guide |
2004 | 978-1-59200-541-3 | Orren Merton | Logic Pro 7 Power! |
2005 | 978-1-59200-542-0 | Orren Merton · Donald Gunn | Logic 7 Ignite! |
2006 | 978-1-59200-543-7 | David Saffir | Mastering Digital Color: A Photographer's and Artist's Guide to Controlling Color (Digital Process and Print) |
2005 | 978-1-59200-544-4 | SMITHERS | *Ebook Sound Forge X Ignite! |
'' | 978-1-59200-565-9 | Lars von Sneidern | Logic Pro CSi Master |
2004 | 978-1-59200-568-0 | Scott Reams | SONAR 4 CSi Master - Cool School Interactus |
'' | 978-1-59200-569-7 | Tim Gay | Sonar X Csi Starter |
'' | 978-1-59200-570-3 | Colin MacQueen | Pro Tools 6 CSi Starter |
'' | 978-1-59200-571-0 | Steve Thomas | Pro Tools 6 CSi Master |
2004 | 978-1-59200-575-8 | Lisa A. Bucki | Dell Guide to Digital Photography: Shooting, Editing, And Printing Pictures |
'' | 978-1-59200-576-5 | Brian Lich | Dell Guide to Creating DVDs: Digitizing Your Movies and Projects |
'' | 978-1-59200-577-2 | Aneesha Bakharia | Dell Pinnacle Studio 9 |
2005 | 978-1-59200-578-9 | Craig Perkins | Ableton Live 4 CSi Master |
'' | 978-1-59200-581-9 | Anthony Rossano | SOFTIMAGE XSI 5: The Official Guide (Revealed Series) |
'' | 978-1-59200-582-6 | Kelly L. Murdock | LightWave 3D 8 Revealed (Revealed Series) |