title | ISBN-13 (ISBN-10) | year of publica- tion | other author(s) |
---|---|---|---|
Cases on Digital Game-Based Learning: Methods, Models, and Strategies | 978-1-4666-2848-9 (1-4666-2848-0) | 2013 | |
Game-Based Learning: Theory, Strategies and Performance Outcomes | 978-1-5361-1900-8 (1-5361-1900-8) | 2017 | |
Trends and Applications of Serious Gaming and Social Media | 978-981-10-1194-8 (981-10-1194-X) | 2016 | Ryan Ko · Tim Marsh |
IGI Global · Nova Science Pub Inc · Springer