Titel | ISBN-13 (ISBN-10) | Erscheinungsjahr |
---|---|---|
Augmented Reality Games II: The Gamification of Education, Medicine and Art | 978-3-030-15619-0 (3-030-15619-2) | 2019 |
Augmented Reality Games I: Understanding the Pokémon GO Phenomenon | 978-3-030-15615-2 (3-030-15615-X) | 2019 |