| title | media type | ISBN-13 | year of publica- tion | other author(s) |
|---|---|---|---|---|
| 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software | Paperback | 978-0-470-57492-8 | 2010 | |
| Blender Studio Projects: Digital Movie-Making | " | 978-0-470-54313-9 | 2010 | Claudio Andaur |
| Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D | " | 978-0-470-19280-1 | 2008 | |
| Bounce, Tumble, and Splash!: Simulating the Physical World With Blender 3d | 978-0-470-39273-7 | 2008 | ||
| Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D | 978-0-470-41952-6 | 2008 | ||
| Introducing Character Animation with Blender | Paperback | 978-0-470-42737-8 | 2011 | |
| Introducing Character Animation with Blender | " | 978-0-470-10260-2 | 2007 | |
| Mastering Blender | " | 978-1-118-27540-5 | 2012 | |
| Mastering Blender | Digital | 978-1-118-33056-2 | 2012 | |
| Mastering Blender | " | 978-1-118-33128-6 | 2012 | |
| Mastering Blender | Paperback | 978-0-470-40741-7 | 2009 | |
| Prototyping Augmented Reality | " | 978-1-118-03663-1 | 2011 | |
| マスタリングBlender masutaringuBlender | 大型本 | 978-4-04-868373-9 | 2010 | |