title | media type | ISBN-13 | year of publica- tion | other author(s) |
---|---|---|---|---|
AI for Games, Third Edition | Hardcover | 978-1-138-48397-2 | 2019 | |
Artificial Intelligence for Games | " | 978-0-12-374731-0 | 2009 | John Funge |
Artificial Intelligence for Games | " | 978-0-12-497782-2 | 2006 | |
Essential 3D Game Programming: How to Create a Playable Game from Start to Finish | " | 978-0-12-375103-4 | 2012 | |
Game Physics Engine Development | " | 978-0-12-369471-3 | 2007 | |
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game | " | 978-1-138-40312-3 | 2017 | |
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game | Paperback | 978-0-12-381976-5 | 2010 |
Ian' M. · Ian Mallinson · Ian Molyneaux · Ian Molyneux · Ian Muehlenhaus · Ina Mleinek