title | ISBN-13 | year of publica- tion | other author(s) | |
---|---|---|---|---|
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic | 978-0-12-229064-0 | 2004 | ||
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics | 978-0-12-229063-3 | 2006 | ||
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics | 978-1-55860-593-0 | 2000 | ||
Game Physics | 978-0-12-374903-1 | 2010 | ||
Game Physics | 978-1-55860-740-8 | 2003 | ||
Geometric Tools for Computer Graphics | 978-1-55860-594-7 | 2002 | Philip Schneider | |
GPGPU Programming for Games and Science | 978-1-4665-9535-4 | 2014 | ||
Mathematical Problems from Combustion Theory | 978-3-540-97104-7 | 1989 | Jerrold Bebernes |
D. Eberly · D,. H.. · David E. · David Eberly · David H. · H. E.
Academic Press · CRC Press · Morgan Kaufmann · Springer