title | media type | ISBN-13 | year of publication |
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film | Hardcover | 978-1-138-42740-2 | 2017 |
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film | Paperback | 978-0-240-81428-5 | 2010 |
3ds Max Modeling for Games 2nd edition: An Insider's Guide to Stylized Modeling | " | 978-1-138-30731-5 | 2021 |
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 | Hardcover | 978-1-138-40082-5 | 2017 |
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 | Paperback | 978-0-240-81582-4 | 2011 |
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I | " | 978-0-240-81061-4 | 2008 |
3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling: 2 | Hardcover | 978-1-138-40074-0 | 2017 |
3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling: 2 | Paperback | 978-0-240-81606-7 | 2012 |
3ds Max Modéliser pour le jeu vidéo | Broché | 978-2-7440-2469-6 | 2011 |
3ds Max: modéliser pour le jeu vidéo: Techniques professionnelles de modélisation de personnages, de véhicules et de décors | Taschenbuch | 978-2-7440-2574-7 | 2012 |
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques | Hardcover | 978-1-138-42741-9 | 2017 |
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques: All-in-one: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning TTechniques | Paperback | 978-0-240-81147-5 | 2008 |