title | media type | ISBN-13 | year of publica- tion | other author(s) |
---|---|---|---|---|
Beginning DirectX 11 Game Programming | Paperback | 978-1-4354-5895-6 | 2011 | Wendy Jones |
Data Structures and Algorithms for Game Developers | " | 978-1-58450-495-5 | 2007 | |
Essential XNA Game Studio 2.0 Programming | " | 978-1-59822-055-1 | 2008 | Jim Perry |
Game Development with Microsoft DirectCompute | " | 978-1-4354-5846-8 | 2011 | |
Game Graphics Programming | Hardcover | 978-1-58450-516-7 | 2008 | |
iOS for Game Programmers | Paperback | 978-1-938549-87-8 | 2015 | |
iOS Game Programming | " | 978-1-68392-421-0 | 2020 | |
iOS Game Programming | Digital | 978-1-68392-422-7 | 2020 | |
iOS Game Programming | " | 978-1-68392-423-4 | 2020 | |
Playstation Mobile Game Development | Paperback | 978-1-938549-88-5 | 2015 | |
Ultimate 3D Game Engine Design & Architecture | " | 978-1-111-05566-0 | 2009 | |
Ultimate 3D Game Engine Design & Architecture | " | 978-1-58450-473-3 | 2006 | |
Ultimate Game Programming With DirectX | " | 978-1-58450-458-0 | 2006 |
A.S. · Alain Sarda · Alain Sarde · Alain Seret · Alan Sherratt · Allen (Allen Sherrod) Sherrod · Allen Schrott · Allen Sherrod,Sherrod Erik Henry Vick · Alona Sharet · Alun Seward · Alwyn Scarth
Cengage Learning · Charles River Media · Jones & Bartlett Learning · Mercury Learning & Information