Charles River Media

Other ISBN range for Charles River Media: Charles River Media (978-1-886801-...)

year of pub­li­ca­ti­onISBNauthor(s)title
2000978-1-58450-012-4Nick RobalikTruespace F/X Creations (Graphics Series)
2002978-1-58450-018-6John R. VaccaComputer Forensics: Computer Crime Scene Investigation (With CD-ROM) (Networking Series)
2001978-1-58450-021-6Bill Fleming · Richard H. Schrand3D Creature Workshop (Graphics Series)
2000978-1-58450-026-1Mark PearrowWeb Site Usability Handbook (Internet Series)
2001978-1-58450-035-3Shamms MortierAdvanced Bryce Creations: Photorealistic 3D Worlds (Graphics Series)
  ''978-1-58450-036-0Kelly Valqui · Eunice FreireWEB DESIGN & DEVELOPMENT
  ''978-1-58450-037-7Eric LengyelMathematics for 3d Game Programming and Computer Graphics (Game Development Series)
2000978-1-58450-038-4Arnold Gallardo3D Lighting: History, Concepts & Techniques (Graphics Series)
2001978-1-58450-039-1Adam WatkinsThe Cinema 4D XL Handbook with CDROM (Graphic Series)
2000978-1-58450-042-1Jeff PariesThe Animation: Master 2000 Handbook (Graphics Series)
2001978-1-58450-043-8Luke AhearnDesigning 3D Games that Sell! (Graphics Series)
2000978-1-58450-049-0Mark DeLouraGame Programming Gems (GAME PROGRAMMING GEMS SERIES)
2001978-1-58450-054-4Mark DeLouraGame Programming Gems 2 (GAME PROGRAMMING GEMS SERIES) (Vol 2)
  ''978-1-58450-055-1Chad Walker · Eric WalkerGame Modeling Using Low Polygon Techniques (Charles River Media Graphics)
2002978-1-58450-056-8Mark PearrowThe Wireless Web Usability Handbook
  ''978-1-58450-057-5David PaullProgramming Dynamic Character Animation (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
2001978-1-58450-058-2Guy W. Lecky-ThompsonInfinite Game Universe: Mathematical Techniques (Advances in Computer Graphics and Game Development)
2002978-1-58450-061-2Mary E. FarrellLearning Computer Programming: It's Not About Languages (CYBERROOKIES SERIES)
2003978-1-58450-064-3Pete LoshinElectronic Commerce (Networking Series)
2002978-1-58450-065-0Christopher A. CraytonA+ Adaptive Exams (The Test Taker's Guide Series)
2002978-1-58450-066-7Clint EccherProfessional Web Design: Techniques and Templates (with CD-ROM) (Charles River Media Internet & Web Design)
2001978-1-58450-067-4Luke Ahearn3D Game Creation (Cyberrookies)
2002978-1-58450-077-3Steve RabinAI Game Programming Wisdom (Game Development Series)
  ''978-1-58450-090-2Francois Dominic LarameeGame Design Perspectives (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
2001978-1-58450-091-9Nikolai PoleshchukAutoCAD Developer's Guide to Visual LISP
2002978-1-58450-092-6Oswald CampesatoJAVA Graphics Programming Library: Concepts To Source Code (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
2001978-1-58450-094-0Patrik BeckLightwave 6.5 Project Handbook (Graphics Series)
2002978-1-58450-096-4Ashfaq A. KhanPractical Linux Programming: Device Drivers, Embedded Systems, and the Internet (Programming Series)
2001978-1-58450-097-1Chao C. ChienProfessional Software Development with Visual C++ 6.0 & MFC (With CD-ROM) (Programming Series)
2002978-1-58450-098-8Ben Long · Sonja SchenkThe Digital Filmmaking Handbook (Graphics Series)
  ''978-1-58450-100-8O G KakdeAlgorithms for Compiler Design (Electrical and Computer Engineering Series)
  ''978-1-58450-200-5Adam WatkinsFinal Cut Pro 3 & DVD Studio Pro Handbook (Digital Filmmaking Series)
2003978-1-58450-204-3Greg SnookReal-Time 3D Terrain Engines Using C++ and DirectX9 (Game Development Series)
  ''978-1-58450-205-0Andrew Charles ClaytonLevel Creation for PC Games (Game Development Series)
2002978-1-58450-206-7Clayton E CrooksLearning REALbasic Though Applications (Programming Series)
2002978-1-58450-209-8Ken BrilliantModeling Digital Dinosaurs (Graphics Series)
  ''978-1-58450-211-1John FarrellDigital Movies With Quicktime (Digital Filmmaking Series)
2004978-1-58450-212-8Jeff FellingeIT Administrator's Top 10 Introductory Scripts For Windows (Administrator's Adantage Series)
2002978-1-58450-213-5Guy W. Lecky-ThompsonInfinite Game Universe: Level Design, Terrain, And Sound (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
2003978-1-58450-214-2David MichaelIndie Game Development Survival Guide (Game Development Series)
2002978-1-58450-215-9Markus FriedlOnline Game Interactivity Theory (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
2003978-1-58450-216-6Adam WatkinsCinema 4D R8 Handbook (Graphics Series)
2002978-1-58450-217-3Shamms MortierThe Bryce 5 Handbook (Graphics Series)
2003978-1-58450-220-3Clayton E CrooksThe gmax Handbook (Game Development Series)
2002978-1-58450-221-0Kimberly SeefeldJava Programming Fundamentals (CYBERROOKIES SERIES)
  ''978-1-58450-222-7Patrik BeckLightwave 7.5 Primer (Graphics Series)
  ''978-1-58450-223-4Luke Ahearn · Clayton E CrooksAwesome Game Creation: No Programming Required, Second Edition (Game Development Series)
2003978-1-58450-227-2Noel LlopisC++ For Game Programmers (Charles River Media Game Development)
2002978-1-58450-228-9John C Byrne · Jim CrossJava for Cobol Programmers (Programming Series)
  ''978-1-58450-229-6R. Shamms MortierThe Poser 5 Handbook (Graphics Series)
2002978-1-58450-231-9Ben LongComplete Digital Photography (2nd Edition) (Charles River Media Graphics)
2003978-1-58450-232-6Don SeegmillerDigital Character Design and Painting (Graphics Series)
2002978-1-58450-233-3Dante TregliaGame Programming GEMS 3 (GAME PROGRAMMING GEMS SERIES) (v. 3)
  ''978-1-58450-236-4David RogersAnimation:Master 2002: A Complete Guide (Graphics Series)
2003978-1-58450-239-5Sheri Graner RayGender Inclusive Game Design: Expanding The Market (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
2002978-1-58450-242-5Clayton E CrooksLEARNING VISUAL BASIC.NET THROUGH APPLICATIONS (Programming Series)
2004978-1-58450-243-2Thor AlexanderMassively Multiplayer Game Development (Game Development Series)
2002978-1-58450-245-6James BoerGame Audio Programming (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
2003978-1-58450-246-3Christian GrossApplied Software Engineering with Apache Jakarta (Programming Series)
2002978-1-58450-247-0M. Tim JonesTCP/IP Application Layer Protocols For Embedded Systems (Networking Series)
2003978-1-58450-248-7Bernd MatzkeANT: The Java Build Tool In Practice (Programming Series)
2004978-1-58450-250-0Douglas Baldwin · Greg ScraggAlgorithms & Data Structures: The Science Of Computing (Electrical and Computer Engineering Series)
2003978-1-58450-251-7Christopher A. CraytonSecurity + Exam Guide (TESTTAKER'S GUIDE SERIES)
  ''978-1-58450-252-4Clayton E Crooks IIDeveloping Tablet PC Applications (Programming Series)
2002978-1-58450-254-8V. PonamarevDelphi Programming with COM and ActiveX (Programming Series)
2003978-1-58450-258-6Sean RileyGame Programming With Python (Game Development Series)
  ''978-1-58450-261-6Sergio PerezElementary Game Programming & Simulations Using Jamagic (Game Development Series)
  ''978-1-58450-262-3Brian HochgurtelCross-Platform Web Services Using C# & JAVA (Programming Series)
2003978-1-58450-264-7Jeanine MeyerCreating Database Web Applications With PHP and ASP (Internet Series)
  ''978-1-58450-266-1Joel Rosenthal · Kevin IrwinPersonal Computer Repair & Maintenance: A Practical Guide (Networking Series)
2004978-1-58450-267-8David Kalwick3ds max 6 Essentials: A Real-World Approach (Graphics Series)
2003978-1-58450-268-5M. Tim JonesBSD Sockets Programming From a Multi-Language Perspective (Programming Series)
2002978-1-58450-270-8Paul SteedAnimating Real-Time Game Characters (Game Development Series)
2004978-1-58450-271-5Rob EricssonBuilding Business Intelligence Application With .Net (Networking Series)
2003978-1-58450-275-3David StripinisMel Companion: Maya Scripting for 3D Artists (Graphics Series)
  ''978-1-58450-276-0Ahmar AbbasGrid Computing: Practical Guide To Technology & Applications (Programming Series)
  ''978-1-58450-277-7Eric LengyelMathematics for 3D Game Programming and Computer Graphics, Second Edition
  ''978-1-58450-278-4M. Tim JonesAI Application Programming (Charles River Media Programming)
2003978-1-58450-280-7Chuck EasttomMoving From Windows To Linux (Networking Series)
2004978-1-58450-281-4Ashfaq A. KhanDigital Signal Processing Fundamentals (Charles River Media Computer Engineering)
  ''978-1-58450-282-1Francois Dominic Laramee · Franois Dominic LarameeSecrets of the Game Business (Charles River Media Game Development)
  ''978-1-58450-283-8Eric HunleyWeb Design With Macromediaâ„¢ Studio MX 2004 (Internet Series)
  ''978-1-58450-284-5Thomas HerbertLinux TCP/IP Stack: Networking For Embedded Systems (Networking Series)
2003978-1-58450-285-2Ken BrilliantBuilding a Digital Human (Graphics Series)
  ''978-1-58450-287-6José M. GarridoObject-Oriented Programming (From Problem Solving to JAVA) (Programming Series)
2003978-1-58450-288-3Kevin HaneganPractical Guide to Curl (Programming Series)
  ''978-1-58450-289-0Steve RabinAI Game Programming Wisdom 2 (Game Development Series)
2004978-1-58450-291-3Matt LivermanThe Animator's Motion Capture Guide: Organizing, Managing, Editing (Charles River Media Game Development)
2003978-1-58450-294-4Eric LengyelOpenGL Extensions Guide (Graphics Series)
2004978-1-58450-295-1Andrew KirmseGame Programming Gems 4 (GAME PROGRAMMING GEMS SERIES) (v. 4)
2005978-1-58450-297-5Stephen BurnsPhotoshop CS Trickery & FX (Graphics Series)
2003978-1-58450-298-2Oswald CampesatoFundamentals of SVG Programming: Concepts to Source Code (Graphics Series)
  ''978-1-58450-299-9Jeff LanderGraphics Programming Methods (Graphics Series)
2004978-1-58450-300-2Dennis SummersTexturing Concepts & Techniques (Graphics Series)
  ''978-1-58450-301-9Kevin RuseXML for Web Designers Using Macromedia™ Studio MX 2004 (Internet Series)
  ''978-1-58450-306-4Martin BrownlowGame Programming Golden Rules (Game Development Series)
2003978-1-58450-307-1Christopher A. CraytonA+ Exams Guide (Exam 220-301)(Exam 220-302) (TESTTAKER'S GUIDE SERIES)
2005978-1-58450-308-8Brian HawkinsReal-Time Cinematography For Games (Game Development Series)
2004978-1-58450-309-5Glen RhodesMacromedia Flash MX 2004 Game Development (Game Development Series)
2003978-1-58450-310-1Mike de la FlorThe Carrara Studio 3 Handbook (Graphics Series)
2004978-1-58450-311-8Clayton WalnumPro Tools Recording Guide (Graphics Series)
2005978-1-58450-312-5Thom RobbinsProgramming Microsoft Infopath: A Developer's Guide (Charles River Media Programming)
2004978-1-58450-314-9Richard Conway · Julian CordingleyCode Hacking: A Developer's Guide To Network Security (Networking Series)
2004978-1-58450-315-6Robert FirebaughIllustrating With Macromedia FlashTM MX 2004 (Charles River Media Internet & Web Design)
  ''978-1-58450-316-3Rod Afshar · Cliff Jones · Duke BanerjeeAdvergaming Developer's Guide: Using Macromedia Flash MX 2004 and Director MX (Game Development Series)
  ''978-1-58450-317-0John W FarberEssential Electronics For PC Technicians (Electrical and Computer Engineering Series)
  ''978-1-58450-318-7John W. FarberEssential Electronics for PC Technicians (Electrical and Computer Engineering Series)
  ''978-1-58450-320-0John LockeOpen Source Solutions For Small Business Problems (Networking Series)
2004978-1-58450-321-7Colin SmithPhotshop CS For Digital Photographers (Graphics Series)
  ''978-1-58450-323-1Penny Baillie-de BylProgramming Believable Characters For Computer Games (Game Development Series)
  ''978-1-58450-324-8Clayton E Crooks IIMobile Device Game Development (Game Development Series)
  ''978-1-58450-325-5   ''Awesome 3D Game Development: No Programming Required (Game Development Series)
  ''978-1-58450-326-2Dustin Clingman · Shawn Kendall · Syrus MesdaghiPractical Java Game Development (Game Development Series)
2004978-1-58450-328-6Jesus MenaHomeland Security Techniques & Technologies (Networking Series)
2005978-1-58450-330-9Danny KodicekMathematics & Physics for Programmers (Programming Series)
2004978-1-58450-332-3H. Bungartz · M. Griebel · C. ZengerIntroduction To Computer Graphics (Graphics Series)
  ''978-1-58450-333-0GerigUser Interface Design for Game Developers
2003978-1-58450-334-7Sanford Kennedy3ds max 6 Animation & Visual Effects Techniques (Graphics Series)
2004978-1-58450-335-4R Das · K CharkrabartyEnabling IP Routing With Cisco Routers (Networking Series)
  ''978-1-58450-337-8Mike de la FlorThe Digital Biomedical Illustration Handbook (Graphics Series)
  ''978-1-58450-338-5P S Deshpande · O G KakdeC & Data Structures (Electrical and Computer Engineering Series)
  ''978-1-58450-340-8Don SeegmillerDigital Character Design And Painting: The Photoshop CS Edition (Graphics Series)
2004978-1-58450-341-5V Anand · K ChakrabartyCisco IP Routing Protocols: Troubleshooting Techniques (Networking Series)
  ''978-1-58450-342-2Ben CarterThe Game Asset Pipeline (Game Development Series)
  ''978-1-58450-343-9Heather M(Heather Chandler) ChandlerThe Game Localization Handbook (Game Development Series)
  ''978-1-58450-344-6Brian SchwabAI Game Engine Programming (Game Programming Series)
  ''978-1-58450-346-0Scott Loveland · Geoffrey Miller · Richard Prewitt · Michael ShannonSoftware Testing Techniques: Finding the Defects that Matter (Programming Series)
2005978-1-58450-347-7Christian GrossOpen Source for Windows (Administrator's Advantage Series)
2004978-1-58450-348-4Alan SuganoThe Real World Network Troubleshooting Manual: Tools, Techniques, and Scenarios (Administrator's Advantage Series)
2004978-1-58450-349-1Wolfgang EngelProgramming Vertex & Pixel Shaders (Charles River Media Graphics)
  ''978-1-58450-351-4Adam Watkins · Chris NeuhahnMaya 6 Handbook (Graphics Series)
2005978-1-58450-352-1Kim PallisterGame Programming Gems 5 (GAME PROGRAMMING GEMS SERIES) (v. 5)
2004978-1-58450-354-5Staffan Bjork · Jussi HolopainenPatterns In Game Design (Game Development Series)
  ''978-1-58450-355-2Timothy L WarnerMCDST Exams (EXAMS 70-271/70-272) (TestTaker's Guide Series)
  ''978-1-58450-356-9Ben LongComplete Digital Photography (Digital Photography Series)
  ''978-1-58450-357-6Wolfgang EngelShaderX3 Advanced Rendering with DirectX and OpenGL (SHADERX SERIES)
2005978-1-58450-358-3Herbert H Thompson · Scott G ChaseSoftware Vulnerability Guide (Programming Series)
2004978-1-58450-363-7Vaughan YoungProgramming Mutliplayer FPS Direct X (Game Development Series)
2004978-1-58450-364-4Peter SchuhIntegrating Agile Development In The Real World (Programming Series)
  ''978-1-58450-365-1Clint Eccher · Eric Hunley · Erik SimmonsProfessional Web Design: Techniques and Templates (Internet Series)
  ''978-1-58450-369-9Ed ByrneGame Level Design (Game Development Series)
2005978-1-58450-371-2M. Tim JonesGNU/LINUX Applications Programming (Programming Series)
2004978-1-58450-372-9Christopher A. Crayton · Joel Z. Rosenthal · Kevin J. IrwinThe A+ Certification & PC Repair Handbook (Networking Series)
2005978-1-58450-373-6Sanford Kennedy3ds Max 7 Photorealistic Animation (Graphics Series)
  ''978-1-58450-376-7Duane J JarcLearning JAVA through Applications (Programming Series)
  ''978-1-58450-377-4Steve RabinIntroduction to Game Development (Game Development Series)
2005978-1-58450-378-1Robert B. ReeseMicroprocessors: From Assembly Language to C Using the PICI8FXX2 (Da Vinci Engineering)
  ''978-1-58450-379-8Steven GoodwinCross Platform Game Programming (Game Development)
  ''978-1-58450-380-4Kenny Erleben · Jon Sporring · Knud Henriksen · Henrik DohlmannPhysics Based Animation (Graphics Series)
  ''978-1-58450-381-1Benoit Boulet · Leo ChartrandFundamentals of Signals and Systems (Electrical and Computer Engineering; Book & CD-ROM)
2006978-1-58450-383-5Eric LengyelThe OpenAL Programming Guide (Game Development)
2005978-1-58450-385-9Guy W. Lecky-ThompsonCorporate Software Project Management (Charles River Media Computer Engineering)
2006978-1-58450-388-0Robert Ericsson · Jason ClineSQL Server 2005 for Developers
2005978-1-58450-389-7John R VaccaCOMPUTER FORENSICS 2E (Networking Series)
  ''978-1-58450-390-3Thor AlexanderMassively Multiplayer Game Development 2 (v. 2)
2005978-1-58450-391-0Martin BrownlowThe Game Programmer's Arsenal
2006978-1-58450-392-7Max FomitchevEnterprise Application Development with Visual C++ 2005 (Programming Series)
2005978-1-58450-393-4Steven S. WarrenThe VMWare Workstation 5 Handbook (Networking & Security)
  ''978-1-58450-394-1Mike WellinsStorytelling through Animation (Graphics)
  ''978-1-58450-395-8Riccard LindeGame Art: Creation, Direction, and Careers (Game Development)
  ''978-1-58450-396-5Peter G SmithLinux Network Security (Administrator's Advantage Series)
2006978-1-58450-397-2Thom RobbinsProgramming Mobile Business Solutions
2005978-1-58450-399-6Francois Dominic LarameeSecrets of the Game Business, 2nd Ed.
  ''978-1-58450-400-9Greg ReeseC++ Standard Library Practical Tips (Programming Series)
2005978-1-58450-401-6Clayton WalnumPalm Application Programming
  ''978-1-58450-402-3Adam Watkins · Anson CallCinema 4D 9/9.1 Handbook (Graphics Series)
  ''978-1-58450-404-7Paul Schuytema · Mark ManyenGame Development With LUA (Game Development Series)
  ''978-1-58450-405-4Christopher LT BrownComputer Evidence: Collection & Preservation (Networking Series)
  ''978-1-58450-406-1Martin Heni · Andreas BeckermannOpen Source Game Development: Qt Games For KDE, PDAs, And Windows (Game Development Series)
2005978-1-58450-407-8Jason DarbyMake Amazing Games in Minutes (Game Development Series)
  ''978-1-58450-409-2Ed Moyle · Diana KelleyCryptographic Libraries for Developers (Programming Series)
  ''978-1-58450-411-5David McAmisCrystal Reports XI for Developers
  ''978-1-58450-412-2Laurence Boxer · Russ MillerAlgorithms Sequential & Parallel: A Unified Approach (Electrical and Computer Engineering Series)
  ''978-1-58450-413-9Rickland Hollar · Richard MurphyEnterprise Web Services Security (Internet Series)
2006978-1-58450-414-6Penny Baillie-de BylArtificial Life Possibilities: A Star Trek Perspective (Game Development Series)
2005978-1-58450-415-3Chris Neuhahn · Josh BookProfessional Short Films with Autodesk 3ds Max (Graphics Series)
2006978-1-58450-416-0Heather M ChandlerGame Production Handbook (Game Development Series)
2005978-1-58450-418-4Eric BrunoJava Messaging (Programming Series)
2005978-1-58450-421-4M. Tim JonesAI Application Programming (Programming Series)
  ''978-1-58450-423-8Roger StevensCreating Fractals (Graphics Series)
  ''978-1-58450-424-5Vladimir SilvaGrid Computing for Developers (Programming Series)
2006978-1-58450-425-2Wolfgang EngelShaderX4: Advanced Rendering Techniques (Graphics Series)
2005978-1-58450-426-9James LevenickSimply Java: An Introduction to Java Programming (Programming Series)
  ''978-1-58450-427-6Frank NielsenVisual Computing: Geometry, Graphics, and Vision (Graphics Series)
  ''978-1-58450-429-0Chris Bateman · Richard Boon21st Century Game Design (Game Development Series) (Charles River Media Game Development)
2006978-1-58450-432-0Erik YuzwaGame Programming in C++: Start to Finish (Game Development Series)
2005978-1-58450-433-7Erik M. KellerUnix/Linux Survival Guide (Administrator's Advantage Series)
2006978-1-58450-435-1SkolonesGame Physics Techniques & Innovations
2006978-1-58450-437-5Larry MitchellC4D 9.5: Real-World 3D Animation Production (Graphics Series)
2005978-1-58450-438-2Ben Long · Sonja SchenkThe Digital Filmmaking Handbook (Digital Filmmaking Series)
2006978-1-58450-440-5Tereza FlaxmanMaya Character Modeling and Animation (Charles River Media Graphics)
2007978-1-58450-441-2Mike MostafaviVisual Basic 2005 By Practice (Programming Series)
2006978-1-58450-442-9Chuck Easttom · Bryan HoffMoving From Windows to Linux (Networking Series)
  ''978-1-58450-443-6Audre Vysniauskas · Denise TylerPractical Poser 6 (Graphics)
  ''978-1-58450-444-3Bryan BergeronDeveloping Serious Games (Game Development Series)
  ''978-1-58450-445-0Jamil AzherGlobal Outsourcing with Microsoft Visual Studio 2005 Team System (Networking & Security Series)
  ''978-1-58450-446-7Nanu Swamy · Naveena SwamyBasic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM.
2005978-1-58450-447-4Stephen BurnsAdvanced Photoshop CS2 Trickery & FX (Graphics Series)
2006978-1-58450-450-4Mike DickheiserGame Programming Gems 6 (Book & CD-ROM) (Game Development Series)
2006978-1-58450-452-8Mike DickheiserC++ For Game Programmers (Game Development Series)
  ''978-1-58450-453-5Thom RobbinsProgramming Microsoft Infopath: A Developer's Guide
  ''978-1-58450-455-9Erik Yuzwa · Francois Dominic LarameeLearn C++ By Making Games (Charles River Media Programming)
  ''978-1-58450-457-3Steve RabinAI Game Programming Wisdom 3 (Game Development Series)
  ''978-1-58450-458-0Allen SherrodUltimate Game Programming With DirectX
2006978-1-58450-459-7Brenda BrathwaiteSex in Video Games
  ''978-1-58450-460-3Manu KonchadyText Mining Application Programming (Programming Series)
  ''978-1-58450-461-0Bobby MalikPractical Windows Administration Scripting (Networking & Security Series)
2005978-1-58450-462-7Colin SmithComplete Photoshop CS2 For Digital Photographers (Digital Photography)
2006978-1-58450-463-4Mike de la FlorCarrara 5 Pro Handbook (Graphics Series)
  ''978-1-58450-464-1Neal KrawetzIntroduction to Network Security (Networking Series)
  ''978-1-58450-466-5Arron FergusonCreating Content Management Systems in Java (Charles River Media Programming)
2006978-1-58450-468-9Sam SiewertReal-Time Embedded Components and Systems (Da Vinci Engineering)
  ''978-1-58450-469-6Mark PearrowWeb Site Usability Handbook (Internet Series)
  ''978-1-58450-471-9Paul SchuytemaGame Design: A Practical Approach (Game Development Series)
  ''978-1-58450-473-3Allen SherrodUltimate 3D Game Engine Design & Architecture (Charles River Media Game Development)
  ''978-1-58450-474-0David KalwickAnimating Facial Features & Expressions, Second Edition (Graphics Series)
2006978-1-58450-475-7David RogersAnimation: Master: A Complete Guide (Graphics Series)
  ''978-1-58450-477-1Robert FirebaughIllustrating with Macromedia Flash Professional 8 (Graphics Series)
  ''978-1-58450-478-8Denise TylerPractical Poser 7 (Graphics Series)
  ''978-1-58450-480-1Shreeraj ShahHacking Web Services (Networking Series)
  ''978-1-58450-481-8Thomas HerbertLinux TCP/IP Networking for Embedded Systems
2006978-1-58450-483-2Robert FirebaughMacromedia Flash Professional 8 Game Graphics
  ''978-1-58450-485-6Adam WatkinsIntroduction to 3D Graphics & Animation Using Maya (Graphics Series)
  ''978-1-58450-486-3Ian BarileProtecting Your PC (General Computing Series)
  ''978-1-58450-487-0Glen RhodesMacromedia Flash Professional 8 Game Development
  ''978-1-58450-490-0Chris BatemanGame Writing: Narrative Skills for Videogames (Charles River Media Game Development)
2006978-1-58450-492-4S. Gregory Boyd · Brian GreenBusiness & Legal Primer for Game Development
  ''978-1-58450-493-1Alan HashimotoVisual Design Fundamentals: A Digital Approach (Graphics Series)
  ''978-1-58450-494-8Clint (Clint Eccher) EccherAdvanced Professional Web Design: Techniques & Templates (CSS & XHTML) (Charles River Media Internet)
2007978-1-58450-495-5Allen SherrodData Structures and Algorithms for Game Developers (Game Development Series)
2006978-1-58450-498-6Carl GranbergProgramming an RTS Game with Direct3D
  ''978-1-58450-499-3Wolfgang EngelShaderX5: Advanced Rendering Techniques
  ''978-1-58450-500-6Todd C. BleekerDeveloper's Guide to the Windows SharePoint Services v3 Platform (Charles River Media Programming)
2007978-1-58450-503-7Rafael ChandlerGame Writing Handbook (Charles River Media Game Development)
2007978-1-58450-512-9Carlos Morales · David NelsonMobile 3D Game Development: From Start to Market (Charles River Media Game Development)
2008978-1-58450-513-6Wolfgang EngelProgramming Vertex, Geometry, and Pixel Shaders, Second Edition (Programming Series)
  ''978-1-58450-516-7Allen SherrodGame Graphics Programming
  ''978-1-58450-517-4Larry MitchellCharacter Animation with Poser Pro (Graphics Series)
2007978-1-58450-518-1Jason DarbyPower User's Guide to Windows Development (Programming Series)
  ''978-1-58450-519-8Allen PartridgeCreating Casual Games for Profit & Fun (Charles River Media Game Development)
  ''978-1-58450-520-4Ben LongComplete Digital Photography (Digital Photography Series)
2007978-1-58450-522-8Anson CallCinema 4D R10 Handbook (Graphics Series)
2008978-1-58450-523-5Steve RabinAI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD))
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2007978-1-58450-531-0Stephen BurnsAdvanced Photoshop CS3 Trickery & FX (Graphics Series)
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  ''978-1-58450-536-5Colin Smith · Tim CooperComplete Photoshop CS3 for Digital Photographers (Graphics Series)
2011978-1-58450-537-2Jonathan S. HarbourXNA Game Studio 4.0 for Xbox 360 Developers
2008978-1-58450-544-0Wolfgang EngelShaderX6: Advanced Rendering Techniques
2007978-1-58450-548-8Brad StrongCreating Game Art for 3D Engines (Game Development)
2007978-1-58450-550-1Shreeraj ShahWeb 2.0 Security - Defending AJAX, RIA, AND SOA
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2008978-1-58450-554-9Lakshman BulusuOracle PL/SQL Expert Techniques for Developers and DB Admin (Charles River Media Programming)
  ''978-1-58450-556-3Tereza FlaxmanMaya 2008 Character Modeling & Animation: Principles and Practices
  ''978-1-58450-558-7Guy W. Lecky-ThompsonAI and Artificial Life in Video Games
2007978-1-58450-562-4   ''Video Game Design Revealed (Revealed (Charles River Media))
2008978-1-58450-565-5John C. ByrneJava for COBOL Programmers (Programming Series)
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2008978-1-58450-567-9Clint EccherProfessional Web Design: Techniques and Templates (CSS & XHTML) (Charles River Media Internet)
  ''978-1-58450-568-6M. Tim JonesGNU/Linux Application Programming (Programming Series)
2009978-1-58450-570-9Carl GranbergCharacter Animation With Direct3D
2008978-1-58450-571-6Mark DeLouraBest of Game Programming Gems
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2009978-1-58450-581-5Alan Hashimoto · Mike ClaytonVisual Design Fundamentals: A Digital Approach
2008978-1-58450-583-9Robert B. Reese · J. W. Bruce · Bryan A. JonesMicrocontrollers: From Assembly Language to C Using the Pic24 Family
2010978-1-58450-593-8Jeromy WalshProgramming an MMORPG in C with XNA, w. CD-ROM
2009978-1-58450-598-3Wolfgang EngelShaderX7: Advanced Rendering Techniques
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2008978-1-58450-601-0Steve Caravajal · Shane Young · Todd O. KlindtInside SharePoint 2007 Administration
2008978-1-58450-667-6Thom RobbinsProgramming Microsoft SharePoint Server 2007
2009978-1-58450-668-3David Perry · Rusel DeMariaDavid Perry on Game Design: A Brainstorming ToolBox
2008978-1-58450-669-0David Gerhardt · Kevin MartinBuilding Content Type Solutions in SharePoint 2007
2009978-1-58450-671-3Chris BatemanBeyond Game Design: Nine Steps Towards Creating Better Videogames
  ''978-1-58450-672-0John (John Ross) Ross · Nicola YoungMOSS Explained: An Information Worker's Deep Dive into Microsoft Office SharePoint Server 2007
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2009978-1-58450-684-3Dave MarkBehavioral Mathematics for Game AI (Applied Mathematics)
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2010978-1-58450-697-3Richard H. SchrandPractical Poser 8: The Official Guide
2009978-1-58450-700-0Ben LongComplete Digital Photography
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2006978-1-58450-850-2Dennis SilageDigital Communication Systems Using SystemVue
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2005978-1-58450-855-7Nazeih M BotrosHDL Programming Fundamentals: VHDL and Verilog (DaVinci Engineering)