Wolfgang A. Engel · Wolfgang Engelberger · Wolfgang Engelhard · Wolfgang Engelhardt · Wolfgang Engels · Wolfgang Engler · Wolfgang Englert · Wolfgang F. Engel
Aulis Verlag Deubner · Charles River Media · Prima Games · Wordware Publishing, Inc.
| title | ISBN-13 | year of publica- tion | other author(s) | |
|---|---|---|---|---|
| Beginning Direct3D Game Programming, Second Edition | 978-1-931841-39-9 | 2003 | ||
| Beginning Direct3D Game Programming w/CD | 978-0-7615-3191-3 | 2002 | Amir Geva | |
| Neue Mathematik. Olympiadeaufgaben | 978-3-7614-1196-4 | 1990 | Udo Pirl | |
| Programming Vertex & Pixel Shaders | 978-1-58450-349-1 | 2004 | ||
| Programming Vertex, Geometry, and Pixel Shaders, Second Edition | 978-1-58450-513-6 | 2008 | ||
| ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 | 978-1-55622-988-6 | 2003 | ||
| ShaderX3: Advanced Rendering with DirectX and OpenGL | 978-1-58450-357-6 | 2004 | ||
| ShaderX4: Advanced Rendering Techniques | 978-1-58450-425-2 | 2006 | ||
| ShaderX5: Advanced Rendering Techniques | 978-1-58450-499-3 | 2006 | ||
| ShaderX6: Advanced Rendering Techniques | 978-1-58450-544-0 | 2008 | ||
| ShaderX7: Advanced Rendering Techniques | 978-1-58450-598-3 | 2009 | ||