| year of publication | ISBN | author(s) | title |
| 2002 | 978-1-59200-002-9 | Jonathan S. Harbour | Microsoft Visual Basic .NET Programming for the Absolute Beginner |
| '' | 978-1-59200-003-6 | Ashok Appu | Administering and Securing the Apache Server |
| '' | 978-1-59200-005-0 | Ashish Wilfred | Solaris 9 Security (Networking) |
| '' | 978-1-59200-007-4 | Kelly Dempski | Focus On Curves and Surfaces (Focus on Game Development) |
| 2003 | 978-1-59200-009-8 | Jonathan S. Harbour · Joshua R. Smith | Beginner's Guide to DarkBASIC Game Programming (Game Development) |
| 2002 | 978-1-59200-010-4 | Erik Westermann | Learn XML In a Weekend (In a Weekend (Premier Press)) |
| '' | 978-1-59200-011-1 | Andy Anderson | Adobe Photoshop 7 Creative Workshop (One Off) |
| 2003 | 978-1-59200-013-5 | Paul Hatcher | JavaScript Professional Projects |
| 2003 | 978-1-59200-017-3 | Pierre Askmo | a+ Q & A |
| 2005 | 978-1-59200-022-7 | James Conrad · R. Conrad | Server+ in Depth |
| 2002 | 978-1-59200-028-9 | Trent Polack | Focus On 3D Terrain Programming (Game Development) |
| 2003 | 978-1-59200-029-6 | Mason McCuskey | Beginning Game Audio Programming |
| 2002 | 978-1-59200-030-2 | Ernest Pazera | Focus On SDL (The Premier Press Game Development Series) |
| '' | 978-1-59200-031-9 | Yesh Singhal | Macromedia Fireworks MX Fast & Easy Web Development |
| '' | 978-1-59200-033-3 | Evan Pipho | Focus On 3D Models (Game Development) |
| 2003 | 978-1-59200-036-4 | Craig Murray · Justin Everett-Church | Macromedia Flash MX 2004 Game Programming |
| '' | 978-1-59200-037-1 | Jim Adams | Advanced Animation with DirectX (Focus on Game Development) |
| 2004 | 978-1-59200-038-8 | Christopher Tremblay | Mathematics for Game Developers (Game Development) |
| 2002 | 978-1-59200-039-5 | Michael Vine | Microsoft Access VBA Programming for the Absolute Beginner |
| 2003 | 978-1-59200-042-5 | Ashley Salisbury | Game Development Business and Legal Guide |
| '' | 978-1-59200-043-2 | Michael Weber | Invasion of Privacy! Big Brother and the Company Hackers |
| 2002 | 978-1-59200-045-6 | Ankit Fadia | Network Security: A Hacker's Perspective |
| 2002 | 978-1-59200-048-7 | The BridgeBuilder Company · Jill Howe · William McRae · Scott Spanbauer | Crystal Reports 9 Essentials (Professional Projects) |
| '' | 978-1-59200-052-4 | David W. Beskeen · Christine Foley · Elizabeth Eisner Reding | Adobe Web Pack: Photoshop 7, LiveMotion 2, GoLive 6 (Professional Projects) |
| '' | 978-1-59200-053-1 | Sherry Bishop · James E. Shuman · Barbara Waxer | Macromedia Web Pack: Flash MX, Dreamweaver MX, and Fireworks MX (Professional Projects) |
| 2003 | 978-1-59200-055-5 | John W. Gosney | HTML Professional Projects |
| '' | 978-1-59200-056-2 | Jr., Jerry Lee Ford | Microsoft VBScript Professional Projects |
| '' | 978-1-59200-059-3 | Steve Callihan | Learn HTML 4 In a Weekend, 4th Edition |
| 2003 | 978-1-59200-060-9 | Eric D. Grebler | Lindows Fast & Easy |
| '' | 978-1-59200-062-3 | Jason Eckert · M. John Schitka | Linux+ In Depth |
| '' | 978-1-59200-063-0 | Conan Kezema | MCSA Exam #70-218 In Depth |
| '' | 978-1-59200-064-7 | Paul Campbell · Ben Calvert · Steven Boswell | Security+ In Depth |
| '' | 978-1-59200-067-8 | Michael W. Dean | $30 Film School: How to write, direct, produce, shoot, edit, distribute, tour with, and sell your own no-budget DIGITAL movie (Power!) |
| 2003 | 978-1-59200-068-5 | Maneesh Sethi | Game Programming for Teens |
| '' | 978-1-59200-069-2 | Ashley Shepherd | Pro Tools for Video, Film, and Multimedia |
| '' | 978-1-59200-070-8 | Lisa A. Bucki | FileMaker Pro 6 for the Mac Fast & Easy |
| '' | 978-1-59200-072-2 | Jerry Lee Ford Jr. | Microsoft WSH and VBScript Programming for the Absolute Beginner |
| '' | 978-1-59200-073-9 | Michael Dawson | Python Programming for the Absolute Beginner |
| 2003 | 978-1-59200-077-7 | Tom Gutschmidt | Game Programming with Python, Lua, and Ruby (Game Development) |
| '' | 978-1-59200-081-4 | Lois Lowe | Microsoft Office PowerPoint 2003 Fast & Easy |
| '' | 978-1-59200-083-8 | Eric Grebler | Microsoft Windows XP Media Center Edition Fast & Easy |
| '' | 978-1-59200-085-2 | Jr., Jerry Lee Ford | Microsoft Windows Shell Script Programming for the Absolute Beginner |
| '' | 978-1-59200-088-3 | Jr. , Dave Hill | Ableton Live 2 Power! |
| 2003 | 978-1-59200-090-6 | Ron Penton | MUD Game Programming (Game Development) |
| '' | 978-1-59200-091-3 | Lori J. Davis | Paint Shop Pro 8 Solutions |
| 2004 | 978-1-59200-092-0 | Sebastien St-Laurent | Shaders for Game Programmers and Artists (Premier Press Game Development) |
| '' | 978-1-59200-093-7 | David Conger | Physics Modeling for Game Programmers |
| 2003 | 978-1-59200-097-5 | Diane Koers | Paint Shop Pro 8 Fast & Easy |
| '' | 978-1-59200-102-6 | Chris Middleton | Complete Guide to Digital Audio |
| '' | 978-1-59200-103-3 | Ed Gaskell | Complete Guide to Digital Video |
| 2003 | 978-1-59200-104-0 | Bob Bates | Game Developer's Market Guide (Game Development) |
| '' | 978-1-59200-105-7 | Roderick Macdonald | Digital Nude Photography |
| '' | 978-1-59200-106-4 | Chris Tarantino | Digital Photo Processing |
| '' | 978-1-59200-107-1 | Tim Gartside | Digital Landscape Photography |
| '' | 978-1-59200-110-1 | Lewis Moronta | Game Development with ActionScript |
| 2003 | 978-1-59200-111-8 | William von Hagen | Hacking the TiVo |
| '' | 978-1-59200-112-5 | Jean Andrews | Upgrade and Repair with Jean Andrews |
| '' | 978-1-59200-113-2 | Tony Bove | The iPod Companion |
| '' | 978-1-59200-114-9 | David D. Busch | Mastering Digital Photography |
| 2005 | 978-1-59200-116-3 | Brad Clark · John Hood · Joe Harkins | Inspired 3D Advanced Rigging and Deformations |
| 2004 | 978-1-59200-117-0 | Jeremy Cantor · Pepe Valencia | Inspired 3D Short Film Production |
| '' | 978-1-59200-118-7 | Martin J. Wells | J2ME Game Programming (Game Development) |
| 2003 | 978-1-59200-119-4 | Lisa A. Bucki | Macromedia Flash MX 2004 Fast & Easy Web Development |
| 2003 | 978-1-59200-120-0 | Lisa A. Bucki | Macromedia Fireworks MX 2004 Fast & Easy Web Development |
| '' | 978-1-59200-121-7 | Aneesha Bakharia | Macromedia Dreamweaver MX 2004 Fast & Easy Web Development |
| '' | 978-1-59200-124-8 | Piyush Patel | Naked Macromedia Flash MX 2004 (Design With) |
| '' | 978-1-59200-125-5 | Barbara Waxer | Naked Macromedia Fireworks MX 2004 (Design With) |
| '' | 978-1-59200-134-7 | Keith Gemmell | Get Creative with Cubase SX/SL |
| 2003 | 978-1-59200-135-4 | Len Sasso | Emagic Logic Tips and Tricks |
| 2004 | 978-1-59200-136-1 | Kenneth C Finney | 3D Game Programming All in One (Course Technology PTR Game Development Series) |
| 2003 | 978-1-59200-138-5 | Michael Prager | Reason 2.5 Power! |
| '' | 978-1-59200-141-5 | David D. Busch | Mastering Digital Scanning with Slides, Film, and Transparencies |
| 2004 | 978-1-59200-146-0 | Chris Hawkins | Cubase SX/SL 2 Ignite! |
| 2003 | 978-1-59200-147-7 | Chris Hawkins | Reason 2.5 Ignite! (Power Start) |
| '' | 978-1-59200-148-4 | Brian Smithers | SONAR 3 Ignite! (Power Start) |
| '' | 978-1-59200-149-1 | Eric Grebler | Corel Painter 8 Fast & Easy |
| '' | 978-1-59200-150-7 | Andrew Lee Hagerman | Pro Tools LE 6 Ignite! (Power Start) |
| 2004 | 978-1-59200-151-4 | Steve Julin | Avid Xpress Pro Power! |
| 2004 | 978-1-59200-153-8 | Matt Rutledge | PHP Game Programming |
| '' | 978-1-59200-155-2 | Ph.D., John P Flynt · Omar Salem | Software Engineering for Game Developers (Software Engineering Series) |
| 2003 | 978-1-59200-157-6 | Quentin Wells | HTI+ In Depth |
| 2004 | 978-1-59200-170-5 | Sandro Corsaro · Clifford J. Parrott | Hollywood 2D Digital Animation: The New Flash Production Revolution |
| 2003 | 978-1-59200-171-2 | Michael W. Dean | $30 Music School |
| 2004 | 978-1-59200-172-9 | David D. Busch | Adobe Photoshop CS: Photographers' Guide |
| '' | 978-1-59200-205-4 | Michael Dawson | Beginning C++ Game Programming (Game Development Series) |
| '' | 978-1-59200-210-8 | Aaron Sims · Michael Isner | Experience XSI 4: The Official SOFTIMAGE | XSI 4 Guide to Character Creation |
| '' | 978-1-59200-235-1 | Robert Guerin | Cubase SX/SL 2 Power! |
| 2004 | 978-1-59200-253-5 | Dave Morris | Game Guru: Strategy Games |
| '' | 978-1-59200-254-2 | Dave Morris · Leo Hartas | Game Guru: Role-Playing Games (Premier Press Game Development) |
| '' | 978-1-59200-307-5 | Les Pardew | Game Art for Teens (Game Development Series) |
| '' | 978-1-59200-315-0 | Jim Adams | Programming Role Playing Games with DirectX (Game Development Series) |
| '' | 978-1-59200-329-7 | D. Eric Franks | ACID Pro 5 Power!: The Official Guide to Sony ACID Pro 5 Software |
| 2004 | 978-1-59200-338-9 | Timothy and Edward Kachinske | Managing Contacts with ACT! 2005 |
| 2003 | 978-1-59200-339-6 | Scott R. Garrigus | SONAR 3 Power! |
| '' | 978-1-59200-344-0 | Lisa A. Bucki | Mac OS X Version 10.3 Panther Fast & Easy (Fast & Easy (Premier Press)) |
| 2004 | 978-1-59200-346-4 | Tom Igoe · Dan O'Sullivan | Physical Computing: Sensing and Controlling the Physical World with Computers |
| '' | 978-1-59200-349-5 | Wendy Jones | Beginning DirectX 9 (Game Development Series) |
| '' | 978-1-59200-350-1 | David Franson | The Dark Side of Game Texturing |
| '' | 978-1-59200-351-8 | Stefan Zerbst · Oliver Duvel | 3D Game Engine Programming (Game Development Series) |
| 2003 | 978-1-59200-352-5 | Eric D. Grebler | Digital Performer 4 Ignite! |
| 2004 | 978-1-59200-353-2 | Lee Sheldon | Character Development and Storytelling for Games (Game Development Series) |
| 2004 | 978-1-59200-363-1 | Ron Grebler · Dong-mi Kim · Kwang Woo Baek · Kyung In Jang | Adobe Photoshop CS Type Effects |
| '' | 978-1-59200-364-8 | '' | Adobe Photoshop CS Image Effects |
| '' | 978-1-59200-366-2 | Doug Sahlin | Naked Vegas 5 |
| '' | 978-1-59200-369-3 | Dave Astle · Kevin Hawkins | Beginning OpenGL Game Programming (Game Development Series) |
| '' | 978-1-59200-370-9 | Dave Astle · Dave Durnil | OpenGL ES Game Development (Game Development Series) |
| 2005 | 978-1-59200-373-0 | Charles P. Schultz · Robert Bryant · Tim Langdell | Game Testing All in One (Game Development Series) |
| 2004 | 978-1-59200-382-2 | Bill Nelson · Amelia Phillips · Frank Enfinger · Chris Steuart | Computer Forensics and Investigations |
| 2004 | 978-1-59200-383-9 | Jonathan S. Harbour | Game Programming All in One, Second Edition |
| '' | 978-1-59200-389-1 | Barry Huggins · Ian Probert | Surreal Digital Photography (One Off) |
| '' | 978-1-59200-390-7 | Ashley Shepherd · Robert Guerin | Nuendo Power! |
| '' | 978-1-59200-422-5 | Course Ptr | *IR 3d Game Programming |
| '' | 978-1-59200-423-2 | '' | *IR AI Techniques for Game PR |
| 2006 | 978-1-59200-424-9 | '' | *IR Begin Direct3d Game PR |
| 2004 | 978-1-59200-429-4 | Eric D. Grebler | Adobe Audition Ignite! |
| 2004 | 978-1-59200-431-7 | Harald Johnson | Mastering Digital Printing, Second Edition (Digital Process and Print) |
| 2005 | 978-1-59200-434-8 | John Harold Feil · Marc Scattergood | Beginning Game Level Design (Premier Press Game Development) |
| '' | 978-1-59200-435-5 | Premier Deveopment | *Ebook Beginning Java Game PR |
| 2004 | 978-1-59200-437-9 | David D. Busch | Adobe Photoshop Elements 3.0: Photographers' Guide |
| '' | 978-1-59200-458-4 | HAWKINS · ASTLE | *Ebook Beginning Opengl Game |
| '' | 978-1-59200-471-3 | Paul Gero | Digital Wedding Photography |
| '' | 978-1-59200-472-0 | John Beardsworth | Digital Black & White Photography |
| 2004 | 978-1-59200-473-7 | Julie C. Meloni | PHP 5 Fast & Easy Web Development |
| '' | 978-1-59200-474-4 | Orren Merton | GarageBand Ignite! |
| '' | 978-1-59200-475-1 | Aneesha Bakharia | Pinnacle Studio 9 Ignite! |
| '' | 978-1-59200-478-2 | George Leger III | Logic CSi Starter |
| '' | 978-1-59200-481-2 | William von Hagen | Hacking the TiVo, 2nd Edition |
| 2004 | 978-1-59200-482-9 | John W. Gosney · Brian Lich | Convert VHS Home Movies to DVD |
| '' | 978-1-59200-485-0 | Jean Andrews | Troubleshoot Your PC with Jean Andrews: A Pocket Guide |
| '' | 978-1-59200-487-4 | Lopsie Schwartz | Adobe Photoshop for VFX Artists |
| '' | 978-1-59200-493-5 | Bob Bates | Game Design |
| '' | 978-1-59200-494-2 | Andy Harris | PHP 5 / MySQL Programming for the Absolute Beginner |
| 2004 | 978-1-59200-495-9 | Les Pardew | Beginning Illustration and Storyboarding for Games (Premier Press Game Development) |
| '' | 978-1-59200-496-6 | Les Pardew · Scott Pugh · Eric Nunamaker · Brent L. Iverson · Ross Wolfley | Game Design for Teens (Premier Press Game Development) |
| '' | 978-1-59200-497-3 | Michael Freeman | On the Road with Your Digital Camera |
| '' | 978-1-59200-499-7 | Pamela Wiggins | Buying & Selling Antiques and Collectibles on eBay (Buying & Selling on Ebay) |
| '' | 978-1-59200-500-0 | Mark Abdelnour | Buying & Selling Music, Instruments, and Music Collectibles on eBay (Buying & Selling on Ebay) |
| 2004 | 978-1-59200-503-1 | Sally Beacham · Lori J. Davis | Digital Scrapbooking |
| '' | 978-1-59200-504-8 | Harald Johnson | Digital Printing Start-Up Guide (Digital Process and Print) |
| '' | 978-1-59200-505-5 | Colin MacQueen · Steve Albanese | Pro Tools 6 Power! |
| '' | 978-1-59200-506-2 | Brian Smithers | SONAR 4 Ignite! |
| '' | 978-1-59200-507-9 | Scott R. Garrigus | SONAR 4 Power! |
| 2004 | 978-1-59200-509-3 | Charles A Graudins | How to Be a DJ |
| '' | 978-1-59200-517-8 | Ron Penton | Beginning C# Game Programming (Game Development) |
| 2005 | 978-1-59200-523-9 | Kelly L Murdock | Poser 6 Revealed: The Official Guide |
| 2004 | 978-1-59200-524-6 | Avi Muchnick | When Pancakes Go Bad: Optical Delusions with Adobe Photoshop |
| 2005 | 978-1-59200-525-3 | Chris Tarantino · Kenneth Tan | Digital Fashion Photography |
| '' | 978-1-59200-526-0 | Minnie Cook | Erotique Digitale: The Art of Erotic Digital Photography |
| 2004 | 978-1-59200-531-4 | Chad Carrier · David Hill | Ableton Live 4 Power! |
| '' | 978-1-59200-536-9 | Mark A Johnson | Finale 2005 Power! |
| '' | 978-1-59200-537-6 | Robert Guerin | Cubase SX/SL 3 Power! |
| 2004 | 978-1-59200-538-3 | Eric D. Grebler · Chris Hawkins | Cubase SX 3 Ignite! |
| 2005 | 978-1-59200-539-0 | Scott R. Garrigus | Sound Forge 8 Power!: The Official Guide |
| 2004 | 978-1-59200-541-3 | Orren Merton | Logic Pro 7 Power! |
| 2005 | 978-1-59200-542-0 | Orren Merton · Donald Gunn | Logic 7 Ignite! |
| 2006 | 978-1-59200-543-7 | David Saffir | Mastering Digital Color: A Photographer's and Artist's Guide to Controlling Color (Digital Process and Print) |
| 2005 | 978-1-59200-565-9 | Lars von Sneidern | Logic Pro CSi Master |
| 2004 | 978-1-59200-568-0 | Scott Reams | SONAR 4 CSi Master |
| '' | 978-1-59200-569-7 | Tim Gay | Sonar X Csi Starter |
| '' | 978-1-59200-571-0 | Steve Thomas | Pro Tools 6 CSi Master, Second Edition |
| '' | 978-1-59200-575-8 | Lisa A. Bucki | Dell Guide to Digital Photography: Shooting, Editing, And Printing Pictures |
| '' | 978-1-59200-577-2 | Aneesha Bakharia | Guide to Pinnacle Studio 9: Making Movies Fast and Fun: Create your Own Multimedia Masterpiece |
| 2005 | 978-1-59200-578-9 | Craig Perkins | Ableton Live 4 CSi Master |
| 2005 | 978-1-59200-581-9 | Anthony Rossano | SOFTIMAGE | XSI 5: The Official Guide (Revealed) |
| '' | 978-1-59200-582-6 | Kelly L Murdock | LightWave 3D 8 Revealed |
| 2004 | 978-1-59200-585-7 | Jonathan S. Harbour | Beginning Game Programming (Premier Press Game Development) |
| '' | 978-1-59200-587-1 | '' | Visual Basic Game Programming for Teens |
| '' | 978-1-59200-589-5 | David Santiago | Creating 3D Effects for Film, TV, and Games |
| 2005 | 978-1-59200-591-8 | Thomas Teufel · Monika Nguyen Nam · Roland Heun | SAP Business One: Simple But Powerful |
| 2004 | 978-1-59200-593-2 | Brent Fox | Game Interface Design |
| 2005 | 978-1-59200-599-4 | Pete Shaner · Gerald Everett Jones | 24P: Make Your Digital Movies Look Like Hollywood |
| '' | 978-1-59200-601-4 | Andrew Lee Hagerman | Pro Tools LE 7 Ignite!: The Visual Guide for New Users |
| 2004 | 978-1-59200-603-8 | Pete Shaner · Gerald Everett Jones | Digital Filmmaking for Teens |
| 2004 | 978-1-59200-605-2 | David D. Busch | Mastering Digital SLR Photography |
| '' | 978-1-59200-607-6 | Maneesh Sethi | Web Design for Teens |
| 2005 | 978-1-59200-609-0 | Stacey King Gordon | Buying & Selling Jewelry on eBay (Buying & Selling on Ebay) |
| '' | 978-1-59200-611-3 | David McCarthy · Ste Curran · Simon Byron | The Art of Producing Games |
| '' | 978-1-59200-613-7 | Ken Milburn | Digital Abstract & Macro Photography (One Off) |
| '' | 978-1-59200-617-5 | Dan Irish | The Game Producer's Handbook |
| 2005 | 978-1-59200-622-9 | David Michael · Sande Chen | Serious Games: Games That Educate, Train, and Inform |
| '' | 978-1-59200-625-0 | Matthew Donner | Pro Tools Overdrive! |
| '' | 978-1-59200-627-4 | James Christensen | SONAR 5 Overdrive!: Expert Quick Tips |
| '' | 978-1-59200-648-9 | G. Newman Lowrance | Digital Sports Photography |
| '' | 978-1-59200-649-6 | Tim Gartside | Digital Night and Low-Light Photography |
| 2005 | 978-1-59200-650-2 | Dave Morris · Matt Kelland · Dave Lloyd | Machinima |
| 2006 | 978-1-59200-657-1 | Thomson Course Technology PTR Development | Cubase SX 3 Overdrive! |
| 2005 | 978-1-59200-659-5 | Christopher Lee Martin | Reason 3 Overdrive! (Reason 3 Overdrive!: Expert Quick Tips) |
| 2004 | 978-1-59200-661-8 | Diane Koers | Paint Shop Pro 9: Photographers' Guide |
| 2005 | 978-1-59200-664-9 | Matt Piper · Michael Prager | Reason 3 Power! |
| '' | 978-1-59200-666-3 | Eric D. Grebler · Chris Hawkins | Reason 3 Ignite! |
| 2004 | 978-1-59200-671-7 | Kate J. Chase | Buying Rx Drugs Online: Avoiding a Prescription for Disaster |
| '' | 978-1-59200-673-1 | Paint Shop Pro 9 Revealed (Revealed) |
| 2005 | 978-1-59200-677-9 | RD White | Traktor DJ Studio Ignite!: The Visual Guide for New Users |
| '' | 978-1-59200-684-7 | David N. Sabino | Dominate Your Fantasy Baseball League |
| 2004 | 978-1-59200-691-5 | Scott Hunter Stark | Live Sound Reinforcement, Bestseller Edition (Hardcover & DVD) |
| 2005 | 978-1-59200-694-6 | Bill A. Gibson | The S.M.A.R.T. Guide to Mixers, Signal Processors, Microphones, and More (S.M.A.R.T. Guide To...) |
| '' | 978-1-59200-695-3 | Bill A. Gibson | The S.M.A.R.T. Guide to Recording Great Audio Tracks in a Small Studio (S.M.A.R.T. Guide To...) |
| 2005 | 978-1-59200-696-0 | Bill A. Gibson | The S.M.A.R.T. Guide to Digital Recording, Software, and Plug-Ins (S.M.A.R.T. Guide To...) |
| 2005 | 978-1-59200-697-7 | Bill A. Gibson | The S.M.A.R.T. Guide to Producing Music with Samples, Loops, and MIDI (S.M.A.R.T. Guide To...) |
| '' | 978-1-59200-698-4 | '' | The S.M.A.R.T. Guide to Mixing and Mastering Audio Recordings (S.M.A.R.T. Guide To...) |
| 2006 | 978-1-59200-699-1 | '' | The S.M.A.R.T. Guide to Becoming a Successful Producer/Engineer (S.M.A.R.T. Guide To...) |
| 2004 | 978-1-59200-700-4 | Stephen Cawood | The Unauthorized Halo 2 Battle Guide: Advanced Combat Techniques (Premier Press Game Development) |
| 2005 | 978-1-59200-711-0 | Douglas W. Frye · Curtis D. Frye | Winning Secrets of Online Poker |
| '' | 978-1-59200-720-2 | Robert Guerin | Cubase SX/SL 3 Power! |
| '' | 978-1-59200-723-3 | Michael Vine | Microsoft Access VBA Programming for the Absolute Beginner, Second Edition |
| '' | 978-1-59200-725-7 | David D. Busch | Adobe Photoshop CS2: Photographers' Guide |
| 2005 | 978-1-59200-728-8 | Jason Eckert · M. John Schitka | Linux+ 2005 In Depth |
| '' | 978-1-59200-729-5 | Duane Birnbaum | Microsoft Excel VBA Programming for the Absolute Beginner, Second Edition |
| '' | 978-1-59200-731-8 | Jr., Jerry Lee Ford | Microsoft WSH and VBScript Programming for the Absolute Beginner, Second Edition |
| '' | 978-1-59200-733-2 | Kenneth C Finney | Advanced 3D Game Programming All in One |
| '' | 978-1-59200-737-0 | John W. Gosney | Beyond Reality: A Guide to Alternate Reality Gaming |
| 2005 | 978-1-59200-741-7 | Jeffrey P. Fisher | Cash Tracks: Compose, Produce, and Sell Your Original Soundtrack Music and Jingles |
| '' | 978-1-59200-745-5 | Jeffrey P. Fisher | Ruthless Self-Promotion in the Music Industry |
| 2006 | 978-1-59200-747-9 | Mitch Gallagher · Jim Mandell | The Studio Business Book |
| 2005 | 978-1-59200-753-0 | Dan Kimpel | Networking Strategies for the New Music Business |
| '' | 978-1-59200-767-7 | Rick Clark | Mixing, Recording and Producing Techniques of the Pros |
| '' | 978-1-59200-792-9 | Tamara Dean | Network+ 2005 In Depth |
| '' | 978-1-59200-794-3 | Chimborazo LLC | Network+ 2005 Q&A |
| 2005 | 978-1-59200-812-4 | Greg Williams | Reason 3 CSi Starter |
| '' | 978-1-59200-813-1 | Steve Nalepa | Reason 3 CSi Master |
| '' | 978-1-59200-814-8 | Jr., Jerry Lee Ford | Microsoft Visual Basic 2005 Express Edition Programming for the Absolute Beginner |
| '' | 978-1-59200-816-2 | Aaron Miller · Jerry Lee Ford Jr. | Microsoft Visual C++ 2005 Express Edition Programming for the Absolute Beginner |
| '' | 978-1-59200-818-6 | Aneesha Bakharia | Microsoft Visual C# 2005 Express Edition Programming for the Absolute Beginner |
| 2005 | 978-1-59200-820-9 | Lou Manna | Digital Food Photography |
| '' | 978-1-59200-822-3 | John von Seggern | Laptop Music Power!: The Comprehensive Guide |
| '' | 978-1-59200-824-7 | Chris Botello | Adobe Illustrator CS2 Revealed |
| '' | 978-1-59200-826-1 | Chris Botello | Adobe InDesign CS2 Revealed |
| '' | 978-1-59200-828-5 | Chad Fahs | HDV Filmmaking (Aspiring Filmmaker's Library) |
| 2005 | 978-1-59200-830-8 | Dave Astle | More OpenGL Game Programming |
| '' | 978-1-59200-832-2 | Elizabeth Eisner Reding | Adobe Photoshop CS2 Revealed |
| '' | 978-1-59200-834-6 | Maneesh Sethi | Game Programming for Teens |
| '' | 978-1-59200-836-0 | Chris Skelnik · Vince Gibbs · Karl Frick | Roland VS Recorder Power! |
| '' | 978-1-59200-840-7 | Course Tech Ptr Developme | Building A Better Music PC |
| 2005 | 978-1-59200-842-1 | Mark Nelson | Getting Started in Computer Music |
| '' | 978-1-59200-846-9 | George Avgerakis | SOFTIMAGE XSI for a Future Animation Studio Boss: The Official Guide to Career Skills with XSI |
| '' | 978-1-59200-848-3 | Ph.D., John P Flynt · Benjamin Vinson | Simulation and Event Modeling for Game Developers |
| '' | 978-1-59200-858-2 | maranGraphics Development Group | Maran Illustrated Dog Training |
| '' | 978-1-59200-860-5 | maranGraphics Development Group | Maran Illustrated Guitar |
| 2005 | 978-1-59200-862-9 | maranGraphics Development Group | Maran Illustrated Knitting and Crocheting |
| '' | 978-1-59200-864-3 | '' | Maran Illustrated Piano |
| '' | 978-1-59200-866-7 | '' | Maran Illustrated Weight Training |
| 2005 | 978-1-59200-868-1 | maranGraphics Development Group | Maran Illustrated Yoga |
| '' | 978-1-59200-870-4 | Ruth Maran | Maran Illustrated Windows XP |
| '' | 978-1-59200-874-2 | Ruth Maran | Maran Illustrated Computers |
| '' | 978-1-59200-876-6 | '' | Maran Illustrated Excel 2003 |
| '' | 978-1-59200-878-0 | '' | Maran Illustrated Mac OS X v.10.4 Tiger |
| 2005 | 978-1-59200-880-3 | Ruth Maran | Maran Illustrated Computers Guided Tour |
| '' | 978-1-59200-882-7 | '' | Maran Illustrated Windows XP 101 Hot Tips |
| '' | 978-1-59200-886-5 | '' | Maran Illustrated Windows XP Guided Tour |
| 2005 | 978-1-59200-890-2 | Ruth Maran | Maran Illustrated Office 2003 (Maran Illustrated) |
| '' | 978-1-59200-896-4 | Thomson Course Technology PTR Development | Introduction to the Oracle 10g Database & Oracle SQL |
| 2006 | 978-1-59200-900-8 | Eric D. Grebler | 3D Game Programming for Teens |
| '' | 978-1-59200-902-2 | Thomson Course Technology PTR Development | Oracle 10g Database Developers Handbook |
| 2005 | 978-1-59200-906-0 | Earl John Carey | Retro Game Programming: Unleashed for the Masses (Premier Press Game Development) |
| '' | 978-1-59200-908-4 | Les Pardew · Dan Whittington | Beginning Game Art in 3Ds MAX 8 |
| '' | 978-1-59200-910-7 | Helmut Kobler | Anatomy of a Guerrilla Film: The Making of RADIUS |
| 2005 | 978-1-59200-912-1 | Howard Podeswa | UML for the IT Business Analyst: A Practical Guide to Object-Oriented Requirements Gathering |
| '' | 978-1-59200-914-5 | Catherine Karayanis | Winning Secrets of Online Blackjack |
| '' | 978-1-59200-916-9 | Terry Ulick · Alyssa Wodtke | Truth, Lies, and Online Dating: Secrets to Finding Romance on the Internet |
| '' | 978-1-59200-918-3 | Joseph Nalven · JD Jarvis | Going Digital: The Practice and Vision of Digital Artists (Digital Process and Print) |
| 2006 | 978-1-59200-922-0 | FONTIJNE · MANN · DORST | Modeling Geometry Using Geomet |
| 2005 | 978-1-59200-924-4 | Doris Pooser | A Woman's Guide to Success: Perfecting Your Professional Image |
| 2006 | 978-1-59200-932-9 | Marc Schonbrun | Digital Guitar Power!: The Comprehensive Guide |
| 2005 | 978-1-59200-936-7 | Course Technology Ptr | Digital Photography Use and Care |
| '' | 978-1-59200-937-4 | Ph.D., John P Flynt | In the Mind of a Game |
| 2005 | 978-1-59200-939-8 | Course Technology Ptr | Digital Photo Use and Care Cmplt |
| '' | 978-1-59200-940-4 | '' | PC Use and Care Complete Trainin |
| '' | 978-1-59200-942-8 | maranGraphics Development Group | Maran Illustrated Effortless Algebra |
| '' | 978-1-59200-944-2 | '' | Maran Illustrated Bartending |
| 2006 | 978-1-59200-946-6 | '' | Maran Illustrated Poker |
| 2005 | 978-1-59200-949-7 | Jerri L. Ledford | The Personal Cybersecurity Bible |
| '' | 978-1-59200-951-0 | Les Pardew | Basic Drawing for Games |
| 2005 | 978-1-59200-953-4 | Ashley Shepherd | Plug-in Power!: The Comprehensive DSP Guide |
| '' | 978-1-59200-955-8 | Graham Robertson | Desktop Cinema: Feature Filmmaking On a Home Computer (Aspiring Filmmaker's Library) |
| '' | 978-1-59200-957-2 | Ron Suppa | Real Screenwriting: Strategies and Stories from the Trenches |
| '' | 978-1-59200-959-6 | Les Pardew | Game Art for Teens, Second Edition |
| '' | 978-1-59200-961-9 | Peter Walsh | Advanced Visual Effects with Direct3D |
| 2006 | 978-1-59200-963-3 | Graham Wihlidal | Game Engine Toolset Development |
| 2005 | 978-1-59200-967-1 | Thomson Course Technology PTR Development | eBay for Advanced Sellers |
| 2005 | 978-1-59200-971-8 | Doug Sahlin | Vegas 6 Revealed: The Official Guide |
| '' | 978-1-59200-975-6 | Chad Carrier | Ableton Live 5 Power!: The Comprehensive Guide |
| 2006 | 978-1-59200-977-0 | D. Eric Franks | ACID Pro 6 Power!: The Official Guide |
| 2005 | 978-1-59200-981-7 | TI:ME | Technology Guide for Music Educators |
| '' | 978-1-59200-983-1 | Brent Edstrom | Musicianship in the Digital Age |
| '' | 978-1-59200-985-5 | Keith Olsen | A Music Producer's Thoughts to Create By |
| '' | 978-1-59200-987-9 | Brian Jackson | Ableton Live 5 CSi Master |
| 2005 | 978-1-59200-988-6 | Jerri L. Ledford | Cut the Cord! The Consumer's Guide to VoIP |
| '' | 978-1-59200-990-9 | Marion E. Haynes | Comfort Zones: Planning a Fulfilling Retirement, 5th Edition |
| '' | 978-1-59200-993-0 | Brian Smithers | Sonar 5 Ignite!: The Visual Guide for New Users |
| '' | 978-1-59200-995-4 | Scott R. Garrigus | SONAR 5 Power!: The Comprehensive Guide |